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Two-Weapon Fighting Idea
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<blockquote data-quote="nightwalker450" data-source="post: 6042471" data-attributes="member: 94895"><p>I was looking a character I'm working on this morning. And I don't think I want a specialty for fighting styles. Due to us only getting feats every 3 levels (1,3,6,9), and each specialty filling all 4 of those slots. So once there's a dual wielding specialty, you can't have a dual wielding herbalist, or a dual wielding endurance specialist. Unless you end up playing in a house ruled dual specialty system.</p><p></p><p>I'd say we balance the 4 combat styles and just leave it at that. I don't think we should have to jump through hoops to get to a character we want to play. Feat Tree's, and ridiculous prereqs were one of the big turn-offs for me from 3rd. I like being able to see a viable caricature from level 1.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 6042471, member: 94895"] I was looking a character I'm working on this morning. And I don't think I want a specialty for fighting styles. Due to us only getting feats every 3 levels (1,3,6,9), and each specialty filling all 4 of those slots. So once there's a dual wielding specialty, you can't have a dual wielding herbalist, or a dual wielding endurance specialist. Unless you end up playing in a house ruled dual specialty system. I'd say we balance the 4 combat styles and just leave it at that. I don't think we should have to jump through hoops to get to a character we want to play. Feat Tree's, and ridiculous prereqs were one of the big turn-offs for me from 3rd. I like being able to see a viable caricature from level 1. [/QUOTE]
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Two-Weapon Fighting Idea
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