D&D 5E Two-Weapon Fighting with a natural weapon?

GlassJaw

Hero
My gut says this isn't allowed per RAW but just curious if there has been any ruling that would allow this:

If a race has a natural weapon (like Lizardfolk from Volo's), if you take the Attack action, can you then use a bonus action to attack with your bite? (assuming your main weapon is light)

The reason I ask is that the Lizardfolk's Hungry Jaws ability states it requires a bonus action (but does not require the Attack action).

Again, I believe the answer is technically no but it's something I would probably allow. Natural attack abilities tend to be a throw-away in most cases unless the character is without a weapon for some reason. This would at least make them a bit more useful.
 

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No, because a natural weapon is not a light one-handed weapon.

Even if you have the Dual Wielder feat, a natural weapon is still not a one-handed weapon, so it doesn't work.
 

To check whether it is relatively balanced all you really need to do is compare the damage between a typical two-weapon fighter (1d6+STR/DEX and 1d6 offhand) versus the weapon + natural weapon of a race that has a natural weapon attack. If they are at all similar, then you're fine. A lizardfolk's bite is 1d6+STR and the Tabaxi's claws are 1d4+STR, so there's absolutely no reason you couldn't have them use their natural weapons as part of two-fighting weapon and worry that things are unbalanced.
 

I would allow it, but it would be a house rule and you would not get the extra damage from strength or dex unless you qualify for it normally.

Since it doesn't do more damage, it's just fluff.
 

My gut says this isn't allowed per RAW but just curious if there has been any ruling that would allow this:

If a race has a natural weapon (like Lizardfolk from Volo's), if you take the Attack action, can you then use a bonus action to attack with your bite? (assuming your main weapon is light)

The reason I ask is that the Lizardfolk's Hungry Jaws ability states it requires a bonus action (but does not require the Attack action).

Again, I believe the answer is technically no but it's something I would probably allow. Natural attack abilities tend to be a throw-away in most cases unless the character is without a weapon for some reason. This would at least make them a bit more useful.


No by RAW but it makes no sense to slavishly follow that when it has zero balancing affect on the game. Its on a case by case basis though, but here with the Tabaxi I wouldn't allow the bonus mod damage though unless you had the relevant class feature or something else, like the Dragon Hide race feat from Volos. If a player wanted to do that I would reskin that Dragon Hide feat into something more appropriate for the Tabaxi.


I have a Dragonborn life cleric 1/ Lore bard x with the Dragonhide feat that sometimes attacks with claw off hand, the hand is kept free to use for spells. While being fun it isn't game breaking, more of a bail out option when you miss with something. If the player has a reasonable concept for a PC and it isn't game breaking then its fine.
 

I wouldn't say it had no impact on mechanics. If you allow it, then a character can TWF while carrying a shield. Unless you decide that's not legal, but why wouldn't it be?
 

The lizardfolk's bite is an unarmed strike, so if you're a monk and attack with a monk weapon or unarmed strike, you can bite as a bonus action.
 

I always thought this was a little weird. I would probably allow it for some instances, I'd definitely allow it for punching. If a level 1 human fighter wants to punch his opponents, I'd let him punch with his offhand as well using the same rules for damage as per normal 2-weapon fighting.
 


Since it doesn't do more damage, it's just fluff.
Exactly.

Natural weapons that doesn't do as much damage as manufactured ones is of no actual hard-number combat benefit to the race: a ribbon ability.

I wish these races got a damage progression table for their natural weapons.
 

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