D&D (2024) Small rework on Dual wielder feat, with a little buff.

Horwath

Legend
Dual wielder feat is good but wording is clunky and to use it's best features requires juggling of weapons, not to say exploiting mechanics.

So my version:

Dual wielder:
requires 15+ STR or DEX
+1 STR or DEX,

1. When you wield a different 1Handed weapon in each hand, your main hand weapon does not to be Light to trigger off hand Light weapon attack.

2. You can treat any Light weapon you are proficient as it has nick property instead of it's default property.

3. When you make attack with your Attack action with both weapons you can make additional attack with one of your weapons as a Bonus action. If that extra attack is made with a Light weapon that uses Nick mastery, it can be made as a part of that Attack action.
This attack does not add ability mod to damage unless you have TWF style.
You can only make one extra attack per Attack action used.
 

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Dual wielder feat is good but wording is clunky and to use it's best features requires juggling of weapons, not to say exploiting mechanics.

So my version:

Dual wielder:
requires 15+ STR or DEX
+1 STR or DEX,

1. When you wield a different 1Handed weapon in each hand, your main hand weapon does not to be Light to trigger off hand Light weapon attack.

2. You can treat any Light weapon you are proficient as it has nick property instead of it's default property.

3. When you make attack with your Attack action with both weapons you can make additional attack with one of your weapons as a Bonus action. If that extra attack is made with a Light weapon that uses Nick mastery, it can be made as a part of that Attack action.
This attack does not add ability mod to damage unless you have TWF style.
You can only make one extra attack per Attack action used.

Ok. So you have a one handed weapon in your main hand. And you do two attacks without using a bonus action?

I think the wording could also be simplified in your version.

The normal version does not really need juggling:

You have 2 variants:

1. One handed weapon + any light weapon.

You attack with the light weapon and then make a single bonus action attack woth your non light weapon.

2. Any light weapon + nick weapon.
You attack with your light weapon. You trigger nick as part of your attack action, which in turn triggers the dual wielder feat and you get an extra attack with your main hand.

Bot variants have merits.

Variant 1: you get other masteries than those on light weapons and the offhand weapon also has a real mastery property.
Nice for the rogue, as they actually only want to use the nick property if their first attack missed, so they keep vex for the next round. On the other hand, they don't have good masteries anyway. Rapier + short sword seems nice enough.

Variant 2:
One more attack.
Nice for the rogue, as they can now attack another time with the vex weapon. Short sword + scimitar seems nice enough.

Which variant is better? Unclear.

Both lead with the short sword. If you hit, you don't want to attack another time if you chose the second option, as you lose your chain of advantage. The damage potential is slightly higher though. And if you miss you have more options to get sneak attack in somehow.
 

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