D&D (2024) A take on dual wielding

A big reason it is clunky is to maintain backwards compatibility. The base rule still needs to be what it was, and then it can be modified.

And yea, they need to add "with another hand". That was in the playtest, and they confirmed that is still the intent. It just somehow got dropped in the editing process.
 

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One addition to Dual wield feat can be:
you can treat all light weapons as they have Nick mastery instead of their specific mastery.
 



Attacking faster with swapping two weapons, than just using the weapon you already have in hand seems strange and unintended to me.
 



What's your thinking behind this?
not having a small options for weapons for your dual wield.
we will now see 99% rogues with shortsword+scimitar.


personally whole Mastery idea is a good idea with bad execution.

every mastery should have been learned like BM maneuvers.
Learn few masteries and every weapon has limitation on what mastery can be applied to that weapon.

I.E:
you know Vex and Nick.
you can apply Vex to every finesse and ranged weapon that you are proficient.
you can apply Nick to every light weapon you are proficient.
 

Attacking faster with swapping two weapons, than just using the weapon you already have in hand seems strange and unintended to me.
Agreed, as @GMMichael pointed out, perhaps it would have been better just to call it Twin Strike or whatever, and abandoned the different-weapon requirement. Simply, you get an extra attack with a light weapon. Formally, it could have granted access to a "twin strike" option for a bonus action, and mechanically defined "twin strike" does (just as cunning action is a mechanically defined option for a bonus action.)
 

Agreed, as @GMMichael pointed out, perhaps it would have been better just to call it Twin Strike or whatever, and abandoned the different-weapon requirement. Simply, you get an extra attack with a light weapon. Formally, it could have granted access to a "twin strike" option for a bonus action, and mechanically defined "twin strike" does (just as cunning action is a mechanically defined option for a bonus action.)
point of dual wielding is to attack with a melee(sometimes ranged) weapon in each hand.
that is the fantasy trope, and all styles and feats are here to support that way of fighting so it has a mechanical value in combat comparable to others.

if you want some other kind of "twin" strike make some other style and/or feat.
 

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