DarrenGMiller
First Post
In trying to set a flavor and style for the campaign world I am working on, I am thinking that the predominant armor would be lighter and less restrictive of movement, but I am having a hard time justifying it. In tossing ideas back and forth with others (not my players) online, it has been pointed out that if there are no firearms, then heavy armor would still be the norm. I am assuming a late medeival technology level, with some advancements being made in the medical arts and sciences such as astronomy, etc. I just don't want firearms to be a viable PC option at this point. Flavor-wise, I see light armor being the norm, but why? There certainly would be some privileged knights and such who would still wear it, but other than that, I am thinking it is largely ceremonial. I could use Defense bonuses to mechanically encourage it, but I was told that it sounds like I am just trying to limit player choice (which was portrayed as a "bad thing (tm)").
Can somebody help me figure this out?
DM
Can somebody help me figure this out?
DM
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