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D&D 5E Tyranny of Dragons in Eberron

vincegetorix

Jewel of the North
I love to convert and adapt adventure to settings other than the Realms. Eberron changes a lot of expectations about dragons and its geography and transportation options allow us to open the whole setting instead of sticking the adventure in only one spot on the map.

What would you change to the general scenario of ToD to adapt it to the Eberron setting?


This is what I have for now:

  • A Khyber cult dedicated to Dracolich, merging the mysticism of the elven Undyings and the myths of dragon rulers from Argonessen as been usurped by a Lord of Dust posing as its new leader. He changed the usual agenda of the cult to deliver the Overlord Tiamat.
  • The red wizards are replaced by the Emerald claw. They want to steal the process to create dracolich to stage a coup in Karnnath and restore de Blood of Vol.
  • Elosin is a Orien dragonmarked, captured by the cult to have access to its teleportation powers.
  • Onthar Frume is a Warforged veteran payed by an agent of the Chamber to raise an opposing force against the cult.
  • On the Eberron wikia, it cites that Tiamat is one of the Overlord imprisoned in Khyber. Does it make sense?

So What's next? Where would you set the different location from the book(s) in Eberron?

I have in mind of setting Greenest at the frontier between Aundair and the Reaches. But where to next?
 

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Gradine

Final Form (they/them)
I too set Greenest in the frontier between Aundair and the Reaches (specifically Windshire). It worked out pretty well. I had Leosin as a scholar from Morgrave University and set up the cult as specifically worshiping Masvirik, the Cold Sun (but they were mostly used as a smokescreen while the true bad guys, the cultists in service to Tiamat, gathered enough strength to operate in the open). Frume was aligned with the Church of the Silver Flame. I replaced the Red Wizards with a group of tiefling insurrectionists exiled from the Venemous Demense that were plotting to overthrow it.

I had the "Road" caravan traveling west through the Eldeen Reaches and into the Shadow Marches, where Castle Naerytar was located. The transportation circle was a recently unearthed relic of giant construction (suggesting there were some giants that traveled to Khorvaire before the razing of Xen'drik) that linked the castle to the hunting lodge in the Endworld Mountains, so Rezmir could move his treasure east while fooling his enemies (that he knows are watching) into thinking he's moving west.

I expanded the business with Parnast (a frontier Q'barra town) with some business involving an insane Kalasthar controlling the town through their dreams using a Riedran relic that was probably all unnecessary. Skyreach Castle was fun to convert. Blagothkus and his castle were actually relics from before the razing that were sealed in ice as punishment for his transgression and recently thawed by the Cult of Tiamat hoping they could install him in Xen'drik to unite the scattered and primitive giants and have them fight on their side against the "good" dragons. Blag's punishment, by the by, was due to him having his drow servant (now vampire) use forbidden necromantic magic to bind his wife's soul to a large Khyber crystal in order to power the castle's flight. Blag himself is still unsure in his loyalties and his faith in the remnants of giant civilization isn't helped by the stone giant "apprentices" he brought aboard after his thaw have proven to be largely incompetent.

We never got around to Rise of Tiamat so I never really formalized my thoughts about where to take that other considering a few locations (setting Chapter 2 in the Frostfell; having The Twelve take over Thronehold as a base of operations for the alliance as the major nations close off their borders and isolate themselves rather than working together) and making sure I was setting things up right (so the business with the Tieflings and Venemous Demense would become more central in RoT)
 

vincegetorix

Jewel of the North
I too set Greenest in the frontier between Aundair and the Reaches (specifically Windshire). It worked out pretty well. I had Leosin as a scholar from Morgrave University and set up the cult as specifically worshiping Masvirik, the Cold Sun (but they were mostly used as a smokescreen while the true bad guys, the cultists in service to Tiamat, gathered enough strength to operate in the open). Frume was aligned with the Church of the Silver Flame. I replaced the Red Wizards with a group of tiefling insurrectionists exiled from the Venemous Demense that were plotting to overthrow it.

I had the "Road" caravan traveling west through the Eldeen Reaches and into the Shadow Marches, where Castle Naerytar was located. The transportation circle was a recently unearthed relic of giant construction (suggesting there were some giants that traveled to Khorvaire before the razing of Xen'drik) that linked the castle to the hunting lodge in the Endworld Mountains, so Rezmir could move his treasure east while fooling his enemies (that he knows are watching) into thinking he's moving west.

I expanded the business with Parnast (a frontier Q'barra town) with some business involving an insane Kalasthar controlling the town through their dreams using a Riedran relic that was probably all unnecessary. Skyreach Castle was fun to convert. Blagothkus and his castle were actually relics from before the razing that were sealed in ice as punishment for his transgression and recently thawed by the Cult of Tiamat hoping they could install him in Xen'drik to unite the scattered and primitive giants and have them fight on their side against the "good" dragons. Blag's punishment, by the by, was due to him having his drow servant (now vampire) use forbidden necromantic magic to bind his wife's soul to a large Khyber crystal in order to power the castle's flight. Blag himself is still unsure in his loyalties and his faith in the remnants of giant civilization isn't helped by the stone giant "apprentices" he brought aboard after his thaw have proven to be largely incompetent.

We never got around to Rise of Tiamat so I never really formalized my thoughts about where to take that other considering a few locations (setting Chapter 2 in the Frostfell; having The Twelve take over Thronehold as a base of operations for the alliance as the major nations close off their borders and isolate themselves rather than working together) and making sure I was setting things up right (so the business with the Tieflings and Venemous Demense would become more central in RoT)
Wow...that is....complete

Many thanks!
 

Gradine

Final Form (they/them)
Wow...that is....complete

Many thanks!

No problem! I have a Google Doc with all of my notes on the conversion of HotDQ here, if you're interested (it's 26 pages long, apparently). There are definitely things I would do differently if I were to do it again, but I haven't really had time to go back and re-edit it (and given the enduring, erm, popularity of HotDQ, I've never really been motivated to turn it into something more easy for public consumption).

Edit: More specifically, I would avoid trying to so hard to shoe-horn in 1:1 faction conversions, for a start
 

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