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General Tabletop Discussion
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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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<blockquote data-quote="DEFCON 1" data-source="post: 8038266" data-attributes="member: 7006"><p>When you couple these feats with the Variant Class Features UA... you basically are building a system that allows players and DMs to mix and match abilities to create whatever kind of classes they wish. Which I don't really have a problem with because I actually have learned the baselines of how the classes and their features are built and thus am pretty good at eyeballing equivalencies and the like. So if a player wants to create a combined singular class that is made up of Barbarian and Monk abilities, I can do it without causing real issue-- especially due to me being a much less mechanically-focused DM.</p><p></p><p>The only real problem is going to be those tables where the players (or more importantly, the DM) either have no clue what are "proper" selections and replacements to create relatively balanced creations... or their combats and mechanics are so balanced on a razor-thin edge that any deviance is going to plunge their game into the abyss. This is what these types of adaptations for a potential "Xanathar's 2" is going to cause, and is what will result in Ye Olde Dreaded Power Creep that people are going to be kvetching about here on the boards for the next five years.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8038266, member: 7006"] When you couple these feats with the Variant Class Features UA... you basically are building a system that allows players and DMs to mix and match abilities to create whatever kind of classes they wish. Which I don't really have a problem with because I actually have learned the baselines of how the classes and their features are built and thus am pretty good at eyeballing equivalencies and the like. So if a player wants to create a combined singular class that is made up of Barbarian and Monk abilities, I can do it without causing real issue-- especially due to me being a much less mechanically-focused DM. The only real problem is going to be those tables where the players (or more importantly, the DM) either have no clue what are "proper" selections and replacements to create relatively balanced creations... or their combats and mechanics are so balanced on a razor-thin edge that any deviance is going to plunge their game into the abyss. This is what these types of adaptations for a potential "Xanathar's 2" is going to cause, and is what will result in Ye Olde Dreaded Power Creep that people are going to be kvetching about here on the boards for the next five years. [/QUOTE]
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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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