Yeah, and it makes sense, because MC'ing always means losing something in 5E, at least in theory, because it's 3E-style MC'ing. It's also not something you can do from the beginning of the game - you can't start MC'd, unlike with Feats, where plenty of people still do stuff like give out a free Feat at L1 or the like (or you could be a Vhuman).FWIW, feats are more widely used than multiclassing (about 85-90% compared to 50-60%).
I agree completely. In our main game, we are doing 2e-style MC, so a character level 15 pc is something like 11/11 in class levels. It makes really powerful PCs though, and if I did it again I would make it something like your XP divided by your number of classes +1. But, then it isn't much better than 5E-style MCing as a level 20 PC would be something like 12/12 instead of 10/10 (still better, but nothing like 15/15 if you just divide XP by 2).Yeah, and it makes sense, because MC'ing always means losing something in 5E, at least in theory, because it's 3E-style MC'ing. It's also not something you can do from the beginning of the game - you can't start MC'd, unlike with Feats, where plenty of people still do stuff like give out a free Feat at L1 or the like (or you could be a Vhuman).
I think we want to see MC'ing stick around longer-term, the only way is with 2E-style re-implemented somehow (I think it's doable), where you pick your classes and are MC'd from the get-go.
Where does this understanding come from? Has someone from the design team posted or said something about it somewhere?My understanding is that the team is split on whether they want to keep multiclassing at all, so yes they are absolutely wanting to gauge the popularity of various alternatives. (And I say that as someone who personally hopes they do keep multiclassing in the game.)
I've posted on this second part before, but in case you've never seen the idea I'll give you a quick summary (it would have to be fit for some things but could work):Very few in my games ever MC. I think it is more the way the powers of each class and the ASIs are structured that make it feel like you are more penalized than in other editions. The fighter wants to get to 5th level to get 2 attacks while the mage wants fireball and so on. Do you wait until after 5th level to MC or can you grab a feat that lets you do some things.
I would like to see a better 3rd level path system where you get some powers of other classes. I may have an idea for a thief/wizard and find the thief path limits me to enchantment spells or there is no wizard path that lets me gain a bit fighting or thief stuff. Most of the paths work ok, but could be better.