GnomeWorks
Adventurer
To the people who always want more classes, a question: WHY? What are you looking for?
There are two reasons, really.
One: my setting has nine power sources, and my approach to class design resulted in seven combat roles. So yes there is some need to "fill in the grid," as it were.
Two: there are myriad class fantasies beyond those presented in core. While some of those class fantasies have overlap, it's considerably easier and more fulfilling to concentrate a few tropes into a single class, than have a class able to represent a wide variety of tropes.
And if the answer is "more options", then another question: why aren't you playing GURPS Dungeon Fantasy, which has always offered more character versatility than D&D? Why are you trying to make class-based system do what a point-based system does better?
Because the point of classes is having a mechanic that can hold archetypal tropified character concepts to fulfill class fantasies. Yes, you can build such a character in a points-based system, but it's also considerably easier to lose grasp on it.
I have doubts you actually did any better than Wotc would have.
Rude and uncalled for.