Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
UA feats, are they trying to allow people to not have to multiclass to get class abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8038295" data-attributes="member: 1465"><p>Well, you cannot weight Fighting Style like that. First of all, Divine/Druidic Warrior alternate features aren't confirmed yet. Second, it is possible for competitive options in the game to have an asymmetric cost, in the sense that giving up something in exchange for something else might be costly in both directions i.e. you give up more that you get in exchange, so just because giving up a Fighting Style might end up granting 2 cantrips, it doesn't mean it is fair from someone else to give up 2 cantrips and get a Fighting Style. </p><p></p><p>That said, I have probably overreacted in worrying about balance of granting a Fighting Style with a feat. Generally speaking, there are feats which grant bigger average bonuses than Fighting Styles. In addition, spellcasters aren't going to get the benefits from a Fighting Style as often as a Fighter would, because typically they're going to spend many rounds casting spells instead of attacking; defense is the only Style which they will benefit from all the time, but +1 AC ain't gonna break the game. So basically only Rogues are really going to get a weapon Style benefit on all rounds, but again +2 damage/turn from Archery or Duelist is not gamebreaking.</p><p></p><p>That leaves a Rogue taking the 2WF Style the only possible combination that is a bit too good. The Dual Wielder feat gives +1 (average) or +2 (max) damage per turn (by upgrading your off-hand weapon from d6 to d8) and an extra +1 AC. The 2WF Style grants potentially +5 damage per turn, when you max your Dex, it's definitely better although I can still see the appeal of that AC bonus for rogues.</p><p></p><p>So it's really just one case that leaves me skeptic, but the others will be fine.</p><p></p><p>There is still the issue with diminishing the uniqueness of classes, particularly the Fighter (a trend that always surfaces at some point in every edition), but I understand that few people besides me still care about this.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8038295, member: 1465"] Well, you cannot weight Fighting Style like that. First of all, Divine/Druidic Warrior alternate features aren't confirmed yet. Second, it is possible for competitive options in the game to have an asymmetric cost, in the sense that giving up something in exchange for something else might be costly in both directions i.e. you give up more that you get in exchange, so just because giving up a Fighting Style might end up granting 2 cantrips, it doesn't mean it is fair from someone else to give up 2 cantrips and get a Fighting Style. That said, I have probably overreacted in worrying about balance of granting a Fighting Style with a feat. Generally speaking, there are feats which grant bigger average bonuses than Fighting Styles. In addition, spellcasters aren't going to get the benefits from a Fighting Style as often as a Fighter would, because typically they're going to spend many rounds casting spells instead of attacking; defense is the only Style which they will benefit from all the time, but +1 AC ain't gonna break the game. So basically only Rogues are really going to get a weapon Style benefit on all rounds, but again +2 damage/turn from Archery or Duelist is not gamebreaking. That leaves a Rogue taking the 2WF Style the only possible combination that is a bit too good. The Dual Wielder feat gives +1 (average) or +2 (max) damage per turn (by upgrading your off-hand weapon from d6 to d8) and an extra +1 AC. The 2WF Style grants potentially +5 damage per turn, when you max your Dex, it's definitely better although I can still see the appeal of that AC bonus for rogues. So it's really just one case that leaves me skeptic, but the others will be fine. There is still the issue with diminishing the uniqueness of classes, particularly the Fighter (a trend that always surfaces at some point in every edition), but I understand that few people besides me still care about this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA feats, are they trying to allow people to not have to multiclass to get class abilities?
Top