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General Tabletop Discussion
*Dungeons & Dragons
UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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<blockquote data-quote="Azzy" data-source="post: 8041390" data-attributes="member: 6563"><p><strong>Unarmored Defence Feat</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I do like the idea of a feat that gives you either 1 CON or +1 WIS, gives you unarmored defence (using the ability score you chose), and +5 ft. movement. I don't know, but the last may make it too good.</p><p></p><p><strong>Monk Feat</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Personally, I'd go witha feat that gives you +1 Wis, 1d6 unarmed strike damage, +2 ki points that allow you to increase your unarmed strike damage by one die size (as described above) and the choice of one of the following ki features: Flurry of Blows, Patient Defence, or Step of the Wind.</p><p></p><p><strong>Barbarian Feat</strong></p><p></p><p></p><p>Maybe a feat that gives you +1 Str, gives a rage once or twice per day with all the requirements and bonuses of a regular rage. Barbarians would benefit from extra rages and +1 Str.</p><p></p><p><strong>Paladin Feat</strong></p><p></p><p></p><p>While I think that a feat that gives you Channel Divinity would be awesome, I think that a pally feat should instead give you a +1 Cha and the choice of either the s<em>earing smite</em> or <em>wrathful smite</em> spell (1/day), and allow you to perform a Divine Smite ( for +2d8 damage) instead of casting the spell.</p><p></p><p><strong>Channel Divinity Feat</strong></p><p>I think that the biggest obsacle to creating such a feat is that the only example of Channel Divinity that isn't linked to a subclass is Turn Undead.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8041390, member: 6563"] [B]Unarmored Defence Feat[/B] I do like the idea of a feat that gives you either 1 CON or +1 WIS, gives you unarmored defence (using the ability score you chose), and +5 ft. movement. I don't know, but the last may make it too good. [B]Monk Feat[/B] Personally, I'd go witha feat that gives you +1 Wis, 1d6 unarmed strike damage, +2 ki points that allow you to increase your unarmed strike damage by one die size (as described above) and the choice of one of the following ki features: Flurry of Blows, Patient Defence, or Step of the Wind. [B]Barbarian Feat[/B] Maybe a feat that gives you +1 Str, gives a rage once or twice per day with all the requirements and bonuses of a regular rage. Barbarians would benefit from extra rages and +1 Str. [B]Paladin Feat[/B] While I think that a feat that gives you Channel Divinity would be awesome, I think that a pally feat should instead give you a +1 Cha and the choice of either the s[I]earing smite[/I] or [I]wrathful smite[/I] spell (1/day), and allow you to perform a Divine Smite ( for +2d8 damage) instead of casting the spell. [B]Channel Divinity Feat[/B] I think that the biggest obsacle to creating such a feat is that the only example of Channel Divinity that isn't linked to a subclass is Turn Undead. [/QUOTE]
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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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