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General Tabletop Discussion
*Dungeons & Dragons
UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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<blockquote data-quote="BlivetWidget" data-source="post: 8042866" data-attributes="member: 6912801"><p>I wouldn't fret too much, I think the proposed method of removing them would only remove them as a general rule. So, rather than having a general rule that "some characters get to make use of bonus actions at certain stages in their development and if they do that then they can't do this other thing yadda yadda" the ability would get rolled into specific instances.</p><p></p><p>So, for example, instead of a spell having a casting time of bonus action, the spell would have a casting time of 1 action but would say something like, "when you cast this spell, you can also cast a cantrip on the same turn." I feel like that's pretty clean.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 8042866, member: 6912801"] I wouldn't fret too much, I think the proposed method of removing them would only remove them as a general rule. So, rather than having a general rule that "some characters get to make use of bonus actions at certain stages in their development and if they do that then they can't do this other thing yadda yadda" the ability would get rolled into specific instances. So, for example, instead of a spell having a casting time of bonus action, the spell would have a casting time of 1 action but would say something like, "when you cast this spell, you can also cast a cantrip on the same turn." I feel like that's pretty clean. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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