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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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<blockquote data-quote="Li Shenron" data-source="post: 8042912" data-attributes="member: 1465"><p>It is certainly NOT difficult. When we started out our family game our youngest was 6 and had zeroes problem understanding bonus actions.</p><p></p><p>However, establishing an explicit action economy of action+move+bonus (or whatever it is called) has a problem: that it encourages players to constantly look for ways to use all their actions budget, or feel they aren't effective / playing right when they don't. It slows the game down and can be depressing for many players.</p><p></p><p>The good thing of 5e is that most bonus actions are for scarce resources: a few spells, some maneuvers, special abilities... So most players are in fact not encouraged to think in terms of "I haven't used my bonus action yet this turn, what should I do?" but rather "I want to use this now, I also get an attack, good", they feel happy and move on.</p><p></p><p>The main exceptions are Monks and 2WFers (and to a much lesser extent Rogues) who really are using a bonus action almost every round because they are using it for an unlimited resource (the additional unarmed or off-hand attack).</p><p></p><p>So if anything, the game does not really need to get rid of bonus actions, but only change martial arts and 2WFing so that they don't use bonus actions. Make them be their own specific Actions, with indication on how they interact with Extra Attacks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8042912, member: 1465"] It is certainly NOT difficult. When we started out our family game our youngest was 6 and had zeroes problem understanding bonus actions. However, establishing an explicit action economy of action+move+bonus (or whatever it is called) has a problem: that it encourages players to constantly look for ways to use all their actions budget, or feel they aren't effective / playing right when they don't. It slows the game down and can be depressing for many players. The good thing of 5e is that most bonus actions are for scarce resources: a few spells, some maneuvers, special abilities... So most players are in fact not encouraged to think in terms of "I haven't used my bonus action yet this turn, what should I do?" but rather "I want to use this now, I also get an attack, good", they feel happy and move on. The main exceptions are Monks and 2WFers (and to a much lesser extent Rogues) who really are using a bonus action almost every round because they are using it for an unlimited resource (the additional unarmed or off-hand attack). So if anything, the game does not really need to get rid of bonus actions, but only change martial arts and 2WFing so that they don't use bonus actions. Make them be their own specific Actions, with indication on how they interact with Extra Attacks. [/QUOTE]
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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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