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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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<blockquote data-quote="Li Shenron" data-source="post: 8043615" data-attributes="member: 1465"><p>Just because you are already forced to take some, it doesn't make it a go idea to take even more.</p><p></p><p>Our Fighter and Rogue always wanted to get combat stuff in earlier levels. After a while, they felt they had enough and started looking for new stuff to do between combats. If they had been forced to take more out-of-combat stuff early and more combat stuff later, they would have been unsatisfied twice alone the way, even if the end result might be similar. More choices, the better. </p><p></p><p></p><p></p><p>Pressure to the opposite is much worse. I hate forcing or being forced into "talky bits" (or whatever else) just from the sake of balance. There are lots of players who aren't interested in whole areas of the game, forcing them to pick abilities for those areas is forcing them to use them. </p><p></p><p>Words like "superior", "arena" and "conflict" already denote a much more competitive approach to the game than I want. There's no conflict if I am the one who chooses to not get all the max combat boost, or be sidelined in other cases.</p><p></p><p>And I wonder how "people with different character ideas" can be welcome at all in a game where all areas are siloed.</p><p></p><p></p><p></p><p>Pretty much what I hate.</p><p></p><p>There is no opt-out from such system. On the other hand, if multiple dimensions are pooled together, you can still decide to develop all of them equally if you want.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8043615, member: 1465"] Just because you are already forced to take some, it doesn't make it a go idea to take even more. Our Fighter and Rogue always wanted to get combat stuff in earlier levels. After a while, they felt they had enough and started looking for new stuff to do between combats. If they had been forced to take more out-of-combat stuff early and more combat stuff later, they would have been unsatisfied twice alone the way, even if the end result might be similar. More choices, the better. Pressure to the opposite is much worse. I hate forcing or being forced into "talky bits" (or whatever else) just from the sake of balance. There are lots of players who aren't interested in whole areas of the game, forcing them to pick abilities for those areas is forcing them to use them. Words like "superior", "arena" and "conflict" already denote a much more competitive approach to the game than I want. There's no conflict if I am the one who chooses to not get all the max combat boost, or be sidelined in other cases. And I wonder how "people with different character ideas" can be welcome at all in a game where all areas are siloed. Pretty much what I hate. There is no opt-out from such system. On the other hand, if multiple dimensions are pooled together, you can still decide to develop all of them equally if you want. [/QUOTE]
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UA feats, are they trying to allow people to not have to multiclass to get class abilities?
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