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UA Samurai proposal: swap Fighting Spirit and Strength Before Death
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<blockquote data-quote="TheCosmicKid" data-source="post: 6972462" data-attributes="member: 6683613"><p>"Cavalier" is just the Norman word for "knight". It absolutely denotes social station -- that's how it came to be used for Charles' aristocratic supporters. In fact, "knight" is an unusual word in English. Most other European languages use cognates or calques of "cavalier" as their word for the medieval warrior-nobility: <em>chevalier</em>, <em>caballero</em>, <em>Ritter</em>, and so on. If anything, "knight" is the broader term, because Sir Elton John is a knight, but not a cavalier (unless he's got a side project I don't know about).</p><p></p><p>And to the best of my knowledge, this has been D&D's usage of the term "cavalier" as well. I know for a fact that the 3E cavalier prestige class got large bonuses on Knowledge (nobility and royalty) checks and other leadership abilities, in addition to the horse stuff. So while I agree that "cavalier" would also be an appropriate term for this "knight" fighter archetype, it's because the word is a synonym.</p><p></p><p>Whereas all the English words we're using make perfect sense in a campaign world without an England?</p><p></p><p>I don't know the setting that well, but well-mannered courts of nobility seem somewhat out of place.</p><p></p><p>But we already <em>have</em> the champion and the battlemaster. We don't need to keep replicating their genericness in every single other archetype.</p><p></p><p>Every time they print a word on a page, they create a potential point of conflict between the player and DM. If the two parties are willing to cooperate and compromise, the game is fun. But if they're determined to be adversarial, no amount of carefully generic terminology can avoid it. And in trying to be generic, all you do is end up at bland. (I mean, "insightful warrior"? Really?) Culture is a strong influence on people's lives, both players in the real world and characters in the campaign world. The game loses a lot if it tries to bleach away that influence.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6972462, member: 6683613"] "Cavalier" is just the Norman word for "knight". It absolutely denotes social station -- that's how it came to be used for Charles' aristocratic supporters. In fact, "knight" is an unusual word in English. Most other European languages use cognates or calques of "cavalier" as their word for the medieval warrior-nobility: [I]chevalier[/I], [I]caballero[/I], [I]Ritter[/I], and so on. If anything, "knight" is the broader term, because Sir Elton John is a knight, but not a cavalier (unless he's got a side project I don't know about). And to the best of my knowledge, this has been D&D's usage of the term "cavalier" as well. I know for a fact that the 3E cavalier prestige class got large bonuses on Knowledge (nobility and royalty) checks and other leadership abilities, in addition to the horse stuff. So while I agree that "cavalier" would also be an appropriate term for this "knight" fighter archetype, it's because the word is a synonym. Whereas all the English words we're using make perfect sense in a campaign world without an England? I don't know the setting that well, but well-mannered courts of nobility seem somewhat out of place. But we already [I]have[/I] the champion and the battlemaster. We don't need to keep replicating their genericness in every single other archetype. Every time they print a word on a page, they create a potential point of conflict between the player and DM. If the two parties are willing to cooperate and compromise, the game is fun. But if they're determined to be adversarial, no amount of carefully generic terminology can avoid it. And in trying to be generic, all you do is end up at bland. (I mean, "insightful warrior"? Really?) Culture is a strong influence on people's lives, both players in the real world and characters in the campaign world. The game loses a lot if it tries to bleach away that influence. [/QUOTE]
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