FormerlyHemlock
Adventurer
Fighting Spirit is fun mechanically and encourages switch hitting (Sharpshooter AND Great Weapon?), but the flavor is weird: what does resistance to weapon damage have to do with Samurais? Why are they just plain better than other Fighters?
One thing you could do to fix this would be to swap Strength Before Death and Fighting Spirit. Strength Before Death could be the 3rd level ability--and it would probably get more use, since low-level PCs are the ones who are most likely to be knocked down to zero HP--and Fighting Spirit could be the 18th level capstone. At that level, other PCs are flying and turning invisible and being permanently resistant to weapon damage, etc., so Fighting Spirit no longer feels mechanically overpowered and it's easier to justify them being better than other Fighters. You could handwave it as a ki-focusing shout or something.
Thoughts?
One thing you could do to fix this would be to swap Strength Before Death and Fighting Spirit. Strength Before Death could be the 3rd level ability--and it would probably get more use, since low-level PCs are the ones who are most likely to be knocked down to zero HP--and Fighting Spirit could be the 18th level capstone. At that level, other PCs are flying and turning invisible and being permanently resistant to weapon damage, etc., so Fighting Spirit no longer feels mechanically overpowered and it's easier to justify them being better than other Fighters. You could handwave it as a ki-focusing shout or something.
Thoughts?