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UA: V/WP - what about this?
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<blockquote data-quote="John Quixote" data-source="post: 1368394" data-attributes="member: 694"><p><span style="font-family: 'Palatino Linotype'">I run this system with a couple of fixes and patches.</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">Sneak attacks, energized weapons, etc., basically anything that is "not multiplied by a critical hit" in the standard rules does not convert to wound damage by my rules.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">Spells that can critically hit only transfer some of their damage to WP, using the caster level as a damage cap.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">All magical healing, even <em>cure </em>spells, restores WP damage first.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">A character naturally heals 1 WP per day, regardless of level.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">Characters die as per the standard rules, "hovering at death's door" between -1 and -9 WP and dead at -10.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">Armor grants DR equal to half its armor bonus, and this DR only protects WP, but isn't bypassed by a critical hit.</span></li> </ul><p><span style="font-family: 'Palatino Linotype'">My biggest alteration, though, comes in the effects of damage I implemented.</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">A wounded character isn't fatigued, but does have to make a Fortitude save vs. DC 5 + the damage, or be knocked out (rather than stunned) for 1d4 rounds.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">A character with 0 VP is fatigued.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Palatino Linotype'">Nonlethal attacks cannot deal WP damage. Instead, they deal VP damage and can even drop a character's VP below 0. A character with negative VPs is both fatigued and staggered, and any damage that does reduce a character to negative VPs calls for a save vs. knockout, just as if the character had taken WP damage. A critical hit with a nonlethal weapon also deals only VP damage, but calls for a save vs. knockout.</span></li> </ul></blockquote><p></p>
[QUOTE="John Quixote, post: 1368394, member: 694"] [font=Palatino Linotype]I run this system with a couple of fixes and patches.[/font] [list][*][font=Palatino Linotype]Sneak attacks, energized weapons, etc., basically anything that is "not multiplied by a critical hit" in the standard rules does not convert to wound damage by my rules.[/font] [*][font=Palatino Linotype]Spells that can critically hit only transfer some of their damage to WP, using the caster level as a damage cap.[/font] [*][font=Palatino Linotype]All magical healing, even [i]cure [/i]spells, restores WP damage first.[/font] [*][font=Palatino Linotype]A character naturally heals 1 WP per day, regardless of level.[/font] [*][font=Palatino Linotype]Characters die as per the standard rules, "hovering at death's door" between -1 and -9 WP and dead at -10.[/font] [*][font=Palatino Linotype]Armor grants DR equal to half its armor bonus, and this DR only protects WP, but isn't bypassed by a critical hit.[/font] [/list][font=Palatino Linotype]My biggest alteration, though, comes in the effects of damage I implemented.[/font] [list][*][font=Palatino Linotype]A wounded character isn't fatigued, but does have to make a Fortitude save vs. DC 5 + the damage, or be knocked out (rather than stunned) for 1d4 rounds.[/font][*][font=Palatino Linotype]A character with 0 VP is fatigued.[/font][*][font=Palatino Linotype]Nonlethal attacks cannot deal WP damage. Instead, they deal VP damage and can even drop a character's VP below 0. A character with negative VPs is both fatigued and staggered, and any damage that does reduce a character to negative VPs calls for a save vs. knockout, just as if the character had taken WP damage. A critical hit with a nonlethal weapon also deals only VP damage, but calls for a save vs. knockout.[/font][/list] [/QUOTE]
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UA: V/WP - what about this?
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