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UA: V/WP - what about this?
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<blockquote data-quote="Jack Daniel" data-source="post: 1374737" data-attributes="member: 694"><p><span style="font-family: 'Palatino Linotype'">It's funny, but just about every one of these points, I address in my conversion.</span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">1. Armor provides wound damage reduction. Makes instant death kind of rare.</span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">2. Anything with DR 20/Adamant is probably a construct, (and an epic one at that, since most DR doesn't go above 15 in 3.5) and not subject to critical hits anyway... but it's already been addressed on this thread that critical hits are partly to overcome DR anyway. DR isn't supposed to be damage immunity, that was dropped with 2e. In other words, I don't actually address this point because I don't <em>have </em>to. This is one of the <em>good </em>rules in UA's VP/WP system.</span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">3,4,5. Yeah, dumb move on the part of UA to use the pre-revised-SW version of VP/WP, but revised Star Wars gives us back negative wound points. I use that. End of story.</span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">6. I'll never understand why Star Wars made it so the NPCs don't get vitality, and there's no real reason you can't give it them, but it's not like it's a big deal. </span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">And no player in his right mind would ever level as an aristocrat or an expert, especially in my campaign, because I add a noble and a technologist to the lineup of PC classes.</span></p><p> </p><p><span style="font-family: 'Palatino Linotype'">7. A long time ago, I realized that spells were going to be the most problematic part of a VP/WP system, particularly since the ones that can critically hit could potentially devistate a high-level character. After pondering long and hard on it, I decided to cap the ammount of damage that becomes wound damage, using the caster level (or monster HD in the case of special spell-like effects). In effect, the fireball-on-troll problem is a case of automatic critical hitting, so the same fix to could be applied here. 5th-level wizard wacking a troll with a 5-die fireball for 17 damage? The troll takes 5 wound damage (which it can't regenerate) and 12 vitality damage. It seems like a good solution to patch the hole with.</span></p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 1374737, member: 694"] [font=Palatino Linotype]It's funny, but just about every one of these points, I address in my conversion.[/font] [font=Palatino Linotype]1. Armor provides wound damage reduction. Makes instant death kind of rare.[/font] [font=Palatino Linotype]2. Anything with DR 20/Adamant is probably a construct, (and an epic one at that, since most DR doesn't go above 15 in 3.5) and not subject to critical hits anyway... but it's already been addressed on this thread that critical hits are partly to overcome DR anyway. DR isn't supposed to be damage immunity, that was dropped with 2e. In other words, I don't actually address this point because I don't [i]have [/i]to. This is one of the [i]good [/i]rules in UA's VP/WP system.[/font] [font=Palatino Linotype]3,4,5. Yeah, dumb move on the part of UA to use the pre-revised-SW version of VP/WP, but revised Star Wars gives us back negative wound points. I use that. End of story.[/font] [font=Palatino Linotype]6. I'll never understand why Star Wars made it so the NPCs don't get vitality, and there's no real reason you can't give it them, but it's not like it's a big deal. [/font] [font=Palatino Linotype]And no player in his right mind would ever level as an aristocrat or an expert, especially in my campaign, because I add a noble and a technologist to the lineup of PC classes.[/font] [font=Palatino Linotype]7. A long time ago, I realized that spells were going to be the most problematic part of a VP/WP system, particularly since the ones that can critically hit could potentially devistate a high-level character. After pondering long and hard on it, I decided to cap the ammount of damage that becomes wound damage, using the caster level (or monster HD in the case of special spell-like effects). In effect, the fireball-on-troll problem is a case of automatic critical hitting, so the same fix to could be applied here. 5th-level wizard wacking a troll with a 5-die fireball for 17 damage? The troll takes 5 wound damage (which it can't regenerate) and 12 vitality damage. It seems like a good solution to patch the hole with.[/font] [/QUOTE]
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