UA: Your favorite variant?


log in or register to remove this ad



kaomera said:
Martial rogue, the martial rogue, and also the martial rogue.

I'm a bit surprised so many people allow this. To me it is he most overpowered varient class I have ever seen.

But for me it is gestalt, my three person games(myself as DM included) have never been better. Most of the rest I have not used though there are a lot of good ideas in there.
 

I loves me some craft points. My games don't tend to have a lot of down time, so the craft point mechanics made it viable for my players to take the item creation feats again. I was quite happy about that.

Oh, and whirling frenzy.
 


Cyberzombie said:
Not a bad choice at all. I'll take bonus feats over sneak attack any day. :)
EyeontheMountain said:
I'm a bit surprised so many people allow this. To me it is he most overpowered varient class I have ever seen.
Now if one of you would only inform my players of this! Until then, I guess only the Bugbears will get to enjoy the MRog goodness...
 

I had my own version of Weapon Groups up and running here on EN World before I heard of the UA version. Since they, they have been influenced in part from the UA presentation of that idea, but I can thank Diablo II for introducing me to that concept :D


I love the racial paragon levels, the Paladin PrC, Battle Sorcerer, Specialist Wizards, the Bard varients and a few more.


Action Points. I'm not using these yet, but I want to :)


Gestalt. I haven't ran this yet, but boy do I want to :D


Magic Ratings. They make so much sense.


cheers,
--N
 

I love this book ever so much.

A lot of good ideas, even if I think a few of the actual rules are a wee bit wonky.

I've gotten a lot of use out of both the gestalt rules and the class defence rules.

And the "players role all the dice" variant is really big when I DM. I have players who whine about it, because they have to add more low numbers. But oh well, it frees up a lot more of my time at the table which makes for a better game.
 

Spontaneous Divine Casters. One of the few rules that makes things simpler instead of more complicated (esp. for new players), and assists game balance as well.
 

Pets & Sidekicks

Remove ads

Top