Sorry Uriel, I should have posted sooner. I could have posted sooner, even though there was much that was distracting me. Foremost of that was the sudden and unexpected death of my uncle. I've been spending a lot of time with my mother and her family, trying to offer what comfort I could. Even though I'm not personally grieving (much), people I care about do and need my support.
Also, I've been having some difficulty getting into character with Vitrene, I don't really feel like he's my PC. Nor do I feel like he has a clear place in the group. My lack of knowledge about drow society and the clergy of Vaerun in particular has not made that any easier. I'm dissatisfied with my performance in the game and that has led to a gradual reduction in the rate and length of my posts. The obvious talent of the other players and the DM has, while it makes me retain my interest in the game, made me increasingly self-conscious about posting.
Ah, well, I'll post my leveled-up Vitrene and then we'll just have to see what happens. Maybe I'll get inspired. I'm not ready to quit yet. You're too good a DM to abandon like that.
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Vitrene Ferach
Drow Cleric of Vaeraun 4/ Sorcerer 1 */Rogue 1
* Monte Cook's Sorcerer.
Alignment: CE
Domains: Drow, Trickery
(Spells & Powers) Dragon Blood: +2 Bluff, +2 Intimidate, -2 Ride, -2 Animal Handling.
Str 10 +0
Dex 18 +4
Con 12 +1
Int 16 +3
Wis 16 +3
Cha 16 +3
HP: 36
BaB: +3
Fort: +9
Ref: +11
Will: +11
Init: +8
AC: 19 /15 Flat /14 Touch.
Move: 30'
Improved Initiative (1st)
Weapon Finesse: Short Sword (3rd)
Leadership (6th)
Lightning Reflexes (Drow Domain)
Sneak Attack +1D6
Summon Familiar (Rat, +2 Fort Saves)
Rebuke Undead
Spell-like Abilities 1/Day: Dancing Lights, Darkness,
and Faerie Fire.
Darkvision 120 feet,
Light Blindness,
SR 17,
+2 Will vs. Spells and spell-like abilities.
Languages: Elven, Undercommon, Fullicasi (Regional), Drow Sign Language, Draconic, Duergar, Abyssal.
+2 Search, Spot and Listen, Find Secret Doors,
Prof All simple and Martial Weapons. Proficient with
Pistol Crossbow.
Immune to Sleep spells. Speed 30', medium sized.
________
Short Sword +7 1D6+1 19-20/X2
Hand Crossbow +7 1D4 30' Increments See Poison for
other effects.
Dagger +4 Melee/ 6Thrown 1D4 10' Increments
________
Skills: Ranks/Bonus/Item?
Spot 4/+9/11
Listen 4/+9/11
Search 4/+9
Hide 2/+16
Move Silently 2/+16
Forgery 1/+4
Escape Artist 1/+5
Disarm Device 3/+6/11
Open Locks 3/+7/12
Disguise 2/+5/15
Bluff 3/+8
Intimidate 1/+6
Tumble 2/+6
Climb 2/+2
Ride 2/+6
Jump 2/+2
Intimidate 3/+6
Sense Motive 3/+6
Decipher Script 1/+4
Use Magic Device 2/+5
Know-Religion 3/+6
Know-Arcana 4/+7
Spellcraft 4/+7
Concentration 3/+4
Know-History 2/+5
Heal 2/+5
Diplomacy 8/+11
_____________________
Spells
CLERICAL
0 Level Orisons: 5
First Level: 4 (1 Domain)
Second Level: 3 (1 Domain)
Clerical Spells memorized
0: Detect Magic*2, Detect Poison, Create Water*2
1: Cure Light Wounds*2 (1d8+3), Protection from Evil, Change Self (trickery)
2: Hold Person, Silence, Invisibility (trickery)
***=cast.
Domain Spells:
Drow 1st Cloak of Dark Power (FRCB), 2nd Clairvoyance/Clairaudience.
Trickery: Change Self, 2nd Invisibility.
SORCERER
Spells Known:
0: Detect Magic, Quick Boost, Mage Hand, Open/Close, Daze.
1: Charm Person, True Strike
-----Spells per Day-----
Level 0 1
----- - -
1 5 3
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Familiar: Rat (Blacktail ) <= rename him if you like.
HD 1 HP 18 Tiny Animal Init:+2 Speed 15, Climb as
well, AC 15 Attack +4/Bite 1D3-4.
Scent, Fort +8 Ref:+11 Will:+10
Str 2 Dex 15 Con 10 Int 6 Wis 12 Cha 2
Balance +10, Climb +12, Hide +18, Move Silently +10
Spot :4 Listen +4
Weapon Finesse: Bite. Grants Alertness within
5'.Improved Evasion, Empathic Link, Share Spells.
(Spells & Powers) Damage Reduction 5/+1, Speak Drow.
________________________
---
level up:
+1 lvl Cleric
Feat: Leadership
Skills: Diplomacy +5
Saves: Fort+1, Will+1
Bab: +0
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I guess you shouldn't know that Kitana. (though it makes little difference)