Ultimate Cure-battery Builds (post yours!)

Human for the extra feat. Augment Healing is a must.
Dragon Shaman 1/Favored Soul X with the PHB II alt class ability that takes away Weapon Specialization but adds temporary HP = to 3x spell level cast.

The Dragon Shaman level is so you can take the Fast healing aura for out of combat healing. At 60 hit points a minute, even at high levels, that aura will quickly heal up to half hit points most warrior types, ensuring your spells are used for emergencies.
 

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Don't care for anything else, get that Healing Reserve feat from Comp Champion, you won't need anything else for out of battle healing ;)

Otherwise, satori01 with the dragonshaman1 is imho the way to go. But I'd multiclass with some turn undead class (prestige paladin) to get the abovementioned Divine Feats for healing.
 

Diirk said:
A properly tweaked cure light wounds mass is capable of 50+ healing to each person it affects at level 9, when you first get it.

(Note: I don't have access to Complete Champion, so quite possibly more by now)

How?
 

You're going to want to mix Combat Medic from Heroes of Battle. Full clerical spellcasting progression, ability to stack useful bonuses like Sanctuary on any healing and at the end you can spontaneously convert to Heal spells.

at what lvl do you pick that up?! I am currently playing a cleric/8 combat medic/5 I dont remember seeing that anywhere! I dont own the book and am playing it out of someone elses, so please please please gimme gimme gimme! also, I may be wrong here, but doesnt combat medic end at lvl 5 in heroes of battle? That would mean that I already have this ability!!!! I want it i want it i want it!!!
 

kelson said:
at what lvl do you pick that up?! I am currently playing a cleric/8 combat medic/5 I dont remember seeing that anywhere! I dont own the book and am playing it out of someone elses, so please please please gimme gimme gimme! also, I may be wrong here, but doesnt combat medic end at lvl 5 in heroes of battle? That would mean that I already have this ability!!!! I want it i want it i want it!!!

1st Healing kicker (sanctuary) (any cure spell grants the recipient sanctuary for 1 rd)
2nd Defensive casting (add CM level to concentration checks), field healer (take 10 on heal checks)
3rd Healing kicker (Reflex saves)(add CM level to Reflex cure spell recipient for 1 rd), Mobility (as feat)
4th Evasion (as rogue)
5th Healing kicker (aid) (grant cure spell recipient maximixed aid (caster level = CM level) for 1 minute), spontaneous heal (convert 6th level or higher spells to heal spell)

Hope that helps.
 

Thank you very much! I will be much more effective now. I am considering my next feat. I was wondering if anyone knows of a way I can spontaniously cast things like restoration, close wounds or the like (any healing spell that isnt cure or heal) spontainiously? That would give me a lot more versatility.
 

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