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<blockquote data-quote="azhrei_fje" data-source="post: 4640506" data-attributes="member: 12966"><p>Be aware that the mirror will require space underneath the table and you'll need to plan the player stations at the mirror end of the table to allow for leg/knee room. Be sure to draw this out to scale and then, if you have the chance, build a mockup to test it out.</p><p></p><p>Legroom is probably the biggest stumbling block I've seen in gaming tables that have under-table hardware...</p><p></p><p></p><p>I'm the moderator and co-admin of the <a href="http://forums.rptools.net/" target="_blank">RPTools.net forum</a>. We would love to have additional software support for multitouch. If your developer friends would like to discuss the issues, I'd love to chat with them. (I'm <strong>Azhrei</strong> over there.)</p><p></p><p>I think MapTool is an excellent choice for this. In many cases, you wouldn't need miniatures at all -- just drag your finger across the surface of the table and watch the token on the map count out the distance you've moved. Very cool!</p><p></p><p></p><p>We have plans to integrate InitTool more closely with MapTool. And InitTool has the SRD database in it already. Again, before you start this phase of your table, be sure to post a message on the RPTools.net forums and let us know so we can help you plan it.</p><p></p><p></p><p>You realize that MapTool has user-programmable macros and can maintain that information for you by defining macros to do the math and manage the resulting numbers?</p><p></p><p></p><p>It would be simple to provide simple die-roll macros along one edge of the MapTool screen. Since it's a touch screen surface, just pressing your finger on the visual would execute the macro.</p><p></p><p>There are a lot of people on the RPTools.net forums that have created entire MapTool campaigns that are automated using macros. So click a macro button to roll attacks, make a skill check, and so on.</p><p></p><p>What I think would be cool about this surface would be the drawing of "blast templates" (or whatever you choose to call them) for circles, lines, cones, and so forth. It would be great to be able to just drag your finger to see where they would end up...</p><p></p><p>The primary issue I see with using MapTool for this application is the number of instances where MapTool requires a modifier key. For example, Shift-drag when resizing an image to constrain the ratio, or Ctrl-drag to force snap-to-grid when drawing shapes.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4640506, member: 12966"] Be aware that the mirror will require space underneath the table and you'll need to plan the player stations at the mirror end of the table to allow for leg/knee room. Be sure to draw this out to scale and then, if you have the chance, build a mockup to test it out. Legroom is probably the biggest stumbling block I've seen in gaming tables that have under-table hardware... I'm the moderator and co-admin of the [url=http://forums.rptools.net/]RPTools.net forum[/url]. We would love to have additional software support for multitouch. If your developer friends would like to discuss the issues, I'd love to chat with them. (I'm [b]Azhrei[/b] over there.) I think MapTool is an excellent choice for this. In many cases, you wouldn't need miniatures at all -- just drag your finger across the surface of the table and watch the token on the map count out the distance you've moved. Very cool! We have plans to integrate InitTool more closely with MapTool. And InitTool has the SRD database in it already. Again, before you start this phase of your table, be sure to post a message on the RPTools.net forums and let us know so we can help you plan it. You realize that MapTool has user-programmable macros and can maintain that information for you by defining macros to do the math and manage the resulting numbers? It would be simple to provide simple die-roll macros along one edge of the MapTool screen. Since it's a touch screen surface, just pressing your finger on the visual would execute the macro. There are a lot of people on the RPTools.net forums that have created entire MapTool campaigns that are automated using macros. So click a macro button to roll attacks, make a skill check, and so on. What I think would be cool about this surface would be the drawing of "blast templates" (or whatever you choose to call them) for circles, lines, cones, and so forth. It would be great to be able to just drag your finger to see where they would end up... The primary issue I see with using MapTool for this application is the number of instances where MapTool requires a modifier key. For example, Shift-drag when resizing an image to constrain the ratio, or Ctrl-drag to force snap-to-grid when drawing shapes. [/QUOTE]
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