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Ultimate Good Guy
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<blockquote data-quote="Phion" data-source="post: 7273439" data-attributes="member: 6917357"><p>Ah okay fair enough, honestly if you do not intend to put a lot of levels/start as paladin I would perhaps scrap paladin completly or just goto level 2 for divine smite.</p><p>Okay ill just make a build here of a style I think would be cool or at least make you understand what you do not want. I will go up to level 8 since that seems like a good realistic representation.</p><p></p><p>Start level 1 sorcerer divine soul to go with backstory and then focus purely all 7 levels on paladin and crown as oath. The warlock would take away your spell slots and starting ass a sorcerer will give you saves into con which is good for concentration saves (which is important for later).</p><p></p><p> Part of me wanted to say focus on buffing everyone but you do that as paladin anyway passively. Instead lets slaughter evil. As the feat take polearm master and then fighting style tunnel fighter, whenever a creature enters your 10 ft reach stab them and maybe smite, anything too close on your turn you can attack annnnd your bonus action d4 damage can also smite. By the time you get to level 12 (11 full paladin) you will add a extra d8 on all attacks regardless so combined with you polearm master feat and tunnel fighter FS there will be much dps. Sorcerer spells at level 1 should have Shield because more AC is good especially as you will draw aggro and feather fall because falling is bad, luckily with a polearm you can let go with 1 hand and do somatic components.</p><p></p><p>Sadly you need to use a feat to get heavy armour and plus 1 str</p></blockquote><p></p>
[QUOTE="Phion, post: 7273439, member: 6917357"] Ah okay fair enough, honestly if you do not intend to put a lot of levels/start as paladin I would perhaps scrap paladin completly or just goto level 2 for divine smite. Okay ill just make a build here of a style I think would be cool or at least make you understand what you do not want. I will go up to level 8 since that seems like a good realistic representation. Start level 1 sorcerer divine soul to go with backstory and then focus purely all 7 levels on paladin and crown as oath. The warlock would take away your spell slots and starting ass a sorcerer will give you saves into con which is good for concentration saves (which is important for later). Part of me wanted to say focus on buffing everyone but you do that as paladin anyway passively. Instead lets slaughter evil. As the feat take polearm master and then fighting style tunnel fighter, whenever a creature enters your 10 ft reach stab them and maybe smite, anything too close on your turn you can attack annnnd your bonus action d4 damage can also smite. By the time you get to level 12 (11 full paladin) you will add a extra d8 on all attacks regardless so combined with you polearm master feat and tunnel fighter FS there will be much dps. Sorcerer spells at level 1 should have Shield because more AC is good especially as you will draw aggro and feather fall because falling is bad, luckily with a polearm you can let go with 1 hand and do somatic components. Sadly you need to use a feat to get heavy armour and plus 1 str [/QUOTE]
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