Artoomis
First Post
I think this is going in my rules guide.
Question: What effect do Gloves of Storing have on on-going spells? (Can you cast Keen on a weapon and then store it for later use with the spell still active?)
My Best Advice: The simplest solution is to allow no item to be stored with the glove if it has any kind of temporary spell effect cast on it.
Rules:
Glove of Storing
This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. The item is held in stasis and shrunk down so small within the palm of the glove that it cannot be seen. Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches. If the effect is suppressed or dispelled, the stored item appears instantly. Although it is handy to have two of these gloves, the creation process yields only one.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, shrink item; Market Price: 2,200 gp; Weight: -.
"Shrink Item" works on nonmagical items only.
"Temporal Stasis" is a 9th level spell, and applies to creatures only.
Argument For: This item is clearly not meant to work in such a way as to make spell duration virtually infinite (cast a "Keen" spell and then store the weapon until needed, for example). However, since a wand is listed as an example item, it is also clearly not meant to be limited to mundane items only as the Shrink Item spell. My solution is a very reasonable way to avoid the problem all together.
Argument Against: What part of "Stasis" don't you understand? It may be powerful, but that's what the text says, and it just doesn't get much clearer than that.
Question: What effect do Gloves of Storing have on on-going spells? (Can you cast Keen on a weapon and then store it for later use with the spell still active?)
My Best Advice: The simplest solution is to allow no item to be stored with the glove if it has any kind of temporary spell effect cast on it.
Rules:
Glove of Storing
This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. The item is held in stasis and shrunk down so small within the palm of the glove that it cannot be seen. Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches. If the effect is suppressed or dispelled, the stored item appears instantly. Although it is handy to have two of these gloves, the creation process yields only one.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, shrink item; Market Price: 2,200 gp; Weight: -.
"Shrink Item" works on nonmagical items only.
"Temporal Stasis" is a 9th level spell, and applies to creatures only.
Argument For: This item is clearly not meant to work in such a way as to make spell duration virtually infinite (cast a "Keen" spell and then store the weapon until needed, for example). However, since a wand is listed as an example item, it is also clearly not meant to be limited to mundane items only as the Shrink Item spell. My solution is a very reasonable way to avoid the problem all together.
Argument Against: What part of "Stasis" don't you understand? It may be powerful, but that's what the text says, and it just doesn't get much clearer than that.