CRGreathouse
Community Supporter
Personally, I've never liked the simplification crusades -- too many drop aspects of the game that add interest to the game, without getting rid of the real time sinks.
However, I have used a tongue-in-cheek method which works well, especially if you want to force players to roleplay or want to play characters/creatures so far outside of the normal range that stats are diffucult.
Solo combat: Roll a level check vs. DC 10 + CR. One success is a victory; three successes means you kill your opponent (if desired).
Group combat: Roll a level check vs. DC 6 + CR. One success is a victory; three successes means you kill your opponent (if desired).
I used this once while waiting for the rest of my players to arrive*, using my pantheon's gods and substituting Divine Rank for CR and level. Everyone enjoyed it.
* Playing in an alternate timeline, so their 'scorched earth' policies didn't ruin the campaign world, of course!
However, I have used a tongue-in-cheek method which works well, especially if you want to force players to roleplay or want to play characters/creatures so far outside of the normal range that stats are diffucult.
Solo combat: Roll a level check vs. DC 10 + CR. One success is a victory; three successes means you kill your opponent (if desired).
Group combat: Roll a level check vs. DC 6 + CR. One success is a victory; three successes means you kill your opponent (if desired).
I used this once while waiting for the rest of my players to arrive*, using my pantheon's gods and substituting Divine Rank for CR and level. Everyone enjoyed it.

* Playing in an alternate timeline, so their 'scorched earth' policies didn't ruin the campaign world, of course!