(Un)lucky rolls and accidental comedy

Last weeks game the shadowdancer came down with bad case of redcap (MMIII) in the warehouse she was converting to a dojo, Party come to help with the usual warnings of 'dont break my house'

when redcap was clambering through the scaffolding the mage tried scorching ray. Two rays, two '1's. scaffolding failed its save and caught fire. luckily the redcap clambered through a secret door and the party put the scaffolding out

later on they finally flushed the little bugger out of the ceiling and the mage tried again. First ray rolls a '1' and dustsheets go up in flames. second ray hits. by now shadowdancer screaming that the party needs to stop him before the house falls down

redcap clambers through scaffolding heding back to secret passages in ceiling and so the mage asks if he can cast a fireball. Shadowdancer says she just want the thing stopped by now (possibly not really understanding the consequences of fireball as it was a new spell for the mage). Cue fireball, cue lots of flames, cue redcap running out the other side......

luckily they took the redcap down quickly and the cleric had create water, so i was nice and said 22 gallons of water would put the fires out and we'd worry about the water damage later...

It wouldn't have been half as funny if the mage player wasn't sitting next to the shadowdancer on the sofa and the look on her face as he rolled 1 after 1 after 1 ....
 

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I had a 2e elementalist fire mage (elf) that had a pretty weak Con to begin with and had suffered some nasty deaths (and subsequent raise dead's) while adventuring through the Temple of Elemental Evil, which made his Con even lower (read: 6).

While exploring the earth node, he got grappled by a stroper. The paladin had a helm of brilliance and decided to use it against the stroper. The DM ruled that since my PC was being grappled, there was a slight chance that I would be affected by the prismatic ray instead of the stroper. The poor mage was of course hit, and the paladin rolled a 10 on effect (which means struck by two rays). The two rays were poison (save or die) and transport to another plane. Two rolls later my PC's dead carcus was nothing but a crumpled mass on a scalded plane in the Abyss.

The paladin felt so bad he actually worked with the cleric to retrieve his body from the Abyss and had him raised. That was pretty much the end of his adventuring career.
 

Wouldn't the character have to want to come back from the dead?
"Would you like to live again?"
"Well... I've died 5 times. I keep getting weaker. Nothing goes right for me. I'm currently surrounded by attractive females and can explore the elements at my leisure."
"No, then. Gotcha."
 

Engilbrand said:
Wouldn't the character have to want to come back from the dead?

Thing is, he did want to come keep coming back, primarily because he was a power-hungry, vain, self conceited guy that refused to let death get in the way of his ambitions. High intelligence, terrible wisdom. At least that was the logic used while playing him. Out of character, I think we got to the point where we wanted to see if we could actually permanently kill him off with enough raise deads... :)
 

A couple of bad rolls and some good role-playing led to some good comedy.

Fairly recently i was playing a cleric. We came across a unmarked potion. I decided that I would identify it with a spellcraft check. I rolled a natural 1. The DM smiled and said that it was a potion of fireball. I turned to the rest of the party and said "hey guys, we got a potion of fireball!"

The wizard looks at me and said "let me take a look at that." He then quickly rolls a natural 1. "He's right! It is a potion of fireball."

We all joked about the cool things that could be done with a potion of fireball.

Later in the campaign the character with the potion made a couple of successful grapple checks and forced the potion down the BBEG's throat. We all stayed back and plugged our ears in anticipation. Our characters were very disappointed when he went invisible instead.
 

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