Unauthorized And Unlicensed But Sometimes Acceptable RPGs?

One thing that gamers love is having the favorite media properties made into role-playing games. They talk about how well the official games do at adapting the source material. They make lists of the properties that should have their own games. They also do unauthorized, unlicensed adaptations. If you go back to the little black books of Traveller, you can find write-ups for Luke Skywalker, Kimbal Kinnison and other well-known science fiction characters. Arduin had light sabers and knock offs of Jedi Knights. The original Deities & Demigods had Elric and the Cthulhu Mythos in it. Gaming blogs are sources of “converted” material. All of these were unauthorized of course.

I am a little late with my mid-week column this week, but the holidays are to blame for that. So, I thought that I would make up for that lateness with an extra scoop of controversy.

One of my “edicts” for these columns is to talk about games that aren’t related to D&D. I think that there are a lot of “non-commercial,” amateur productions that warrant a look at, and from time to time I will talk about them. I don’t think that only the full-color, slickly produced role-playing games are the only ones that we should look at. There is a lot of good stuff that is being done by one or two people who are driven by their passion, use methods like Print On Demand to produce their games, and “market” them using blogs spread around the internet.

Sometimes, these games will be unauthorized adaptations of other’s materials.

This past summer there was a controversy over an unlicensed, unauthorized adaptation of the Mass Effect franchise being nominated for major RPG awards. And, it shouldn’t have been nominated either. It used art and materials that the designer didn’t pay for, and that he did not have the rights to use. There’s a “REUP” of the classic D6-powered Star Wars game floating around the internet in print-ready PDF files. It expands upon the original game with material from supplements and from sources that came out after West End Games lost their license to produce Star Wars games. There’s even a smaller game that uses an original system and is for Star Trek gaming.

I can’t fault the enthusiasm for fans of properties to do these things. Most, if not all, of us have done these things in our own games just like this. In this amazing age of Print On Demand, it is easy enough to make a something that looks pretty at your table, and makes you feel like you’re a professional designer. There are even work arounds to get your games into the hands of others, either through PDFs or “behind the scenes” printings.

However, no matter how much fun they might be for us, these games do still exist in a murky, grey area legally. It is important to know that just because something is being “published” at no cost to someone, that doesn’t meant that copyrights (or trademarks) aren’t being infringed and it also doesn’t mean that a person can’t be sued for damages. Never, ever take (or give) legal advice over the internet, so I am not going to do that.

What I am going to do is talk about a couple of unauthorized role-playing games. With the new movie in the theaters, Star Wars is on the lips and minds of everyone right now, however that Star Wars movie also had a trailer for the next Star Trek movie as well.


Let’s talk about Far Trek by C.R. Brandon first. This actually isn’t a bad game. Based on the Microlite hack Where No Man Has Gone Before, Far Trek is a simple science fiction game that gets a lot right. I think that if Brandon put out a “generic” version of this game that paid homage to his inspirations, but stripped out the Star Trek IP, you would have a really robust science fiction game that is as simple to play as Classic Traveller.

The game uses a simplified class-based system, and a resolution mechanic of 3d6 versus a target number. The “classes” of Far Trek are based around the “shirts” from The Original Series: gold, blue and red, with each class having skills that only they access and specialized talents. There are four attributes, and combining them with the skills and talents is how you describe your character. There are also “advanced” classes in the appendixes that expand the options available for your characters (you are even presented with the ability to make Klingon and Romulan characters). The options are kept to a minimum, so it shouldn’t take more than 10-15 minutes to make a character. The “advanced” classes also include merchant/traders and special citizens (scholars and other specialist types).

It is the extra classes that really open up the game. With the full complement of classes, you could easily run a Traveller-esque sort of game. After our group’s last encounter with Classic Traveller, I seem to spend a lot of time looking for a game that would work better in that milieu for our group. Far Trek might be an option.

One thing that some might not like about the game is that characters (except for the expendable no-name characters) don’t die. Instead they are knocked out for a period of time. This is a pretty good emulation of the classic Star Trek series, and one of the game’s only unconventional pieces. If this isn’t for you, adding a hit point mechanic shouldn’t be a problem.

If you’re a fan of Star Trek, you might want to check out Far Trek. The PDF is always available for free at the site that I linked above. Periodically, the author will make an “at cost” (meaning that he makes no money off of the books and the only cost is covering printing) print version available through Lulu.com. If nothing else, it is a really good free game, and I recommend checking it out.


Now, there is also The Star Wars Roleplaying Game Revised, Expanded, and Updated game. Probably because of legal reasons, this isn’t hosted at a central location like Far Trek. Those who want to find it shouldn’t have a problem finding it.

Most of the things that I don’t like about this game are legal issues. The first issue is the art. There is a lot of art recycled from a number of sources, both gaming related and from other Star Wars sources. The game also recycles a lot of content that is not only not owned by the people who put this game together, but the people who created it didn’t receive any compensation either. Would a new game company, if they legally were licensing and republishing this material, pay people who had previously worked on a game for their work? It would probably depend on the nature of their contract with the actual rights holder, but in the nature of good will they might make some form of payment to the previous creators. This is, of course, more of a moral issue than a legal one, but I think that it is central to whether or not gamers support these unauthorized productions.

As to the game itself, since it is a reproduction of the Revised Second Edition of the Star Wars RPG produced by West End Games, a lot of anyone’s idea of whether or not this game is good will depend on how much they like the D6 System that West End Games produced. I’m a fan of the D6 System, so that isn’t an issue for me. REUP also incorporates material from some of the supplements to that original game, and has original fan-based material from the prequel Star Wars movies. It is also big. Over 500 pages big.

Now, for me, it isn’t going to replace my copy of the Revised second edition of the Star Wars RPG, or the Metabarons RPG made during that short period when West End Games was owned by Les Humanoids. I have enough material between those games to keep me in D6 space fantasy gaming for a long, long time.

For a fan-based job, with appropriated art, the REUP edition doesn’t do a terrible job of presenting the material. Much like with Far Trek above, you have to ask yourself…would this game be better if it was more “generic,” or used an original IP, rather than the unauthorized use of the Star Wars IP? Like my answer with Far Trek, I think that I would have to say that the answer would be yes. I get the idea that this was produced by fans of D6 Star Wars gaming, but that also doesn’t excuse the use of the material. With so much of the D6 System available under the Open Gaming License, and a number of third party publishers making legitimate D6 System material, I’m not sure that there is a need for an unauthorized Star Wars game, and I cannot imagine that the existence of it makes the authorized Star Wars gaming licencors happy on a level.

Both of these games to varying degrees cause brand confusion. The Star Wars Roleplaying Game Revised, Expanded, and Updated version goes to a lot of effort to look official. Yes, it says that it is a fan product trying to “keep the memory alive,” but that isn’t really a legal protection.

The basic point is that, regardless of how you look at unauthorized adaptations and their legality, they are here to stay in gaming. While I don’t think that making these things is wrong, the line of acceptability gets blurred when it comes to selling these things, or worse, trying to win awards for them. Is selling an unlicensed RPG at cost a bad thing? Legally, yes, but morally that decision is different for each of us and likely is a much a choice based around quality as it is morality. Obviously, I spent a couple of dollars on Far Trek, so I must have felt that was fine morally.

Regardless of being okay with purchasing it, I still don’t think that an unlicensed game should be given the same considerations as a professionally produced game. The people who make these games may be doing it out of “love,” but they aren’t paying the licensing fees that the professionals are paying, and they often “borrow” art (that they also don’t pay for). Like I said at the beginning, adaptation, authorized and unauthorized, is a cornerstone of tabletop gaming, and sometimes we glance away and pretend that it is okay. Other times we have to say that this isn’t a cool practice. It is complicated, like any legal matter can be.

I do think that we need a dialog in the hobby of RPGs about where and when it is appropriate to cross these legal lines. With PDF production so easily available these days, we see more and more examples of people trying to produce and sell their ill-gotten gains. Many people think that “big corporations” aren’t hurt by these unauthorized productions, and that it helps out because it demonstrates a demand for gaming material based on their properties. The problem is that it can end up making things more difficult, because companies and creators who have seen their material appropriated for unauthorized works may be less interested in working with people in an industry that doesn’t come down harder on unauthorized games. I think that is why there was such a backlash towards the Mass Effect RPG this past summer, the industry felt that giving an unauthorized game the same treatment as legally licensed role-playing games that paid writers and artists, and paid for access to materials wasn’t the right thing to do.
 

log in or register to remove this ad

Dahak

Explorer
I don't mind these sorts of games at all, and I certainly check them out for ideas, but I prefer things to be written as generically as possible. I'm a generic systems guy anyway. I'm not going to play Far Trek, when I can play the kind of Star Trek game I want with True20, Cypher System, W.O.I.N. or even Fate Core.

What I do mind is this mentality in geekdom of doing lawyers' work for them. It's not my job, and it's almost certainly not yours to protect anyone's IP but your own.
 

log in or register to remove this ad

Paul3

Explorer
7 years for a copyright is beyond ridiculous IMO. This would not enhance the arts, it would stifle the arts. Why bother to create anything new and interesting when you can just swoop in in a few years and steal someone else's ideas? People complain about literature/art/televsiion/movies being too derivative as it is. Can you imagine if anyone could play around with Katniss Everdeen, Darth Vader Harry Potter, or Captain America?

This isn't even getting into what is fair and just for those who create something unique and special Authors/creators have ever right to control what happens to THEIR works of art and to suggest otherwise is truly baffling from my point of view. We would have an even greater corporate approach to art than we do today, as why would any corporation bother to throw a cent at any idea or concept if they could just wait it out and basically steal it legally?
 

Disney has granted something in the region of thousands, maybe tens of thousands, of licenses to produce Star Wars related products just this year. For Xmas, I got a book, several toys, and a t-shirt. I know there are mugs and teddy bears and pyjamas and car stickers and masks and costumes and toys and figurines mobile apps and video games and even a licensed RPG. I can't avoid Star Wars, anywhere I go (which is cool; I don't want to). Where did you get the idea that companies don't license their IP?

Sure, that's not really what I'm talking about. Let's say that the Star Wars Expanded and Updated thing was created (by fans, as it was), but never made available. Now lets say the creators took it to Disney. Would they say, "Cool! Let's get some of our people on it and make sure its up to our quality standards and do something with it!" If that does in fact happen, then I was mistaken.
 

I was thinking something similar. My suggestion is that copyright should last 7 years from the date of publication, period.

Well said Sword of Spirit. Your words live up to your handle.

One of the greatest thinkers and social architects of the century voiced something similar way back in 1918:

“...Privileges, patents and monopolies must be abolished in every branch of knowledge. Since, at the present time, we are still very far from understanding what I really mean, there is no need for me to show you in any way how knowledge could be freed from its fetters, and how every human being could thus be induced to participate in evolution. For that will depend upon the development of far reaching impulses in the sphere of education, and in the whole relationship between person and person. Ultimately all monopolies, privileges and patents which are related to the possession of intellectual knowledge will disappear; humanity will have no other choice but to affirm in every way and in all domains the spiritual life that dwells in us and to express it with all the vigor at our command.”

—Rudolf Steiner, “From Symptom to Reality in Modern History”, 1918
http://wn.rsarchive.org/Lectures/GA185/English/RSP1976/19181103p01.html
 

Christopher Helton, I appreciate your column, and am glad for your featuring these two Star Something RPGs made by aficionados.

Yet I personally would prefer that the whole "obligatory" wringing of hands about the National Law be skipped, and just tell us about the books and their contents.

The shrill voice of the Legalists' obsession with the National Law is so predictable and dreary. I don't need it intruding into my play space...which is what I go to EN World for. Play.
 

Dire Bare

Legend
Reminds me of the fan-made Mystara campaign "player's guide" that's floating around at the moment. On one hand, I appreciate the work and passion that went into the project, on the other . . . . . sooooooo much ripped off artwork. After reviewing through it and liking some of the ideas, I deleted it.

Folks, let your fandom freak flag fly when it comes to putting together games and supplements based on your favorite properties . . . but tone it down on trying to make it look "professional" and worse yet, "official". It's a huge turn off for fans who respect artist rights and also opens you up to potential legal action.
 

Dire Bare

Legend
Christopher Helton, I appreciate your column, and am glad for your featuring these two Star Something RPGs made by aficionados.

Yet I personally would prefer that the whole "obligatory" wringing of hands about the National Law be skipped, and just tell us about the books and their contents.

The shrill voice of the Legalists' obsession with the National Law is so predictable and dreary. I don't need it intruding into my play space...which is what I go to EN World for. Play.

Are the terms "legalist" and "national law" a British or European thing? Either way, I suppose we get your drift. I couldn't disagree with you more. It isn't about blindly following the "law", it's about respecting artist rights, even when those rights are held by a corporation like Disney. The boundaries between fan-work and infringement is certainly fuzzy and we can probably argue about where those lines should be drawn, but there is a line.

I would love to check out an awesome fan-created Star Trek or Star Wars game, as I love both properties, but the two works in the OP turn me off by going to far in appropriating artwork and intellectual property. I'm glad the reviewer made this the focus of his column and review as I find the conversation interesting and the information important regarding the specific products in question.
 


Dahak

Explorer
He's just satirizing the pretentiousness of the legal/not-legal dance people do in the article and responses. But I agree with him. This kind of armchair lawyering has contributed to making the gaming scene a lot less fun than it once was.
 

keterys

First Post
7 years for a copyright is beyond ridiculous IMO. This would not enhance the arts, it would stifle the arts. Why bother to create anything new and interesting when you can just swoop in in a few years and steal someone else's ideas? People complain about literature/art/televsiion/movies being too derivative as it is. Can you imagine if anyone could play around with Katniss Everdeen, Darth Vader Harry Potter, or Captain America?
Katniss and Harry Potter are relatively recent, and I firmly agree that artists should get more than a few years of protection... but Darth Vader is almost 40 years old and Captain America is almost 75 years.

It's _really_ okay to move on after a few decades. In fact, one could argue that the tragedy is that we aren't. If anyone could use Mickey Mouse and Captain America, it wouldn't harm the original creators at this point. It might harm the company controlling that IP, but that's probably for the better. It would encourage them to acquire new IPs that weren't yet available, and put more resources into newer IP. All in all, sounds like good things to me.
 

Remove ads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top