[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)

ooc - your description wasn't bad. I assumed blink from the way you described 'flickering'. However, ghost touch defeats blink because you're blinking into the ethereal.
 

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hafrogman said:
ooc - your description wasn't bad. I assumed blink from the way you described 'flickering'. However, ghost touch defeats blink because you're blinking into the ethereal.

OOC: that and the arrows from Shudder are force effects and thus affect blinking creatures normally
 


Letting out a roar of frustration at his luck failing him, Duncan picks up his sword and throws himself at the mysterious creature, relying on all his senses to locate it rather than only sight.

(attack +32, damage 2d6+21, critical 19-20x2, reroll miss chance due to concealment)
 

OOC- I wish to apologise for the huge delay in this, but I was sick, and then I got hit with an assignment, followed by helping someone else out with something, followed by another assignment, followed by being sick again. I should be far more reliable in future and you all have my abject apologies.

IC -

Teppics blade lashes out in lightning fast motions, but again the creature has moved before the motions have passed Teppic's arm. (Attack Rolls Of: 29,40,27, All Miss)

Duncan retrieves his blow and takes a swing at the creature, but again it manages to avoid the blow before Duncan even finishes his swing. (Attack: 45, Miss)

Skor lashes out attempting to grab the creature but it evades each of his attempts to grasp it, displaying uncanny knowledge of where each blow will land, except for Skor's third attempt to grab the creature which is stopped by its heavy robes. (Attacks: 35,29,47 (Almost hit),29, All Miss.)

Lochan unleashes a flurry of arrows turning the area dark with leaping shafts, in the aftermath of the hail of arrows, Lochan sees that he managed to connect with one shot from Shudder, which has done considerable damage to the creature in a concussive force strike and he notices that one of his flurry shots caught the creature a glancing blow but it did little damage. (Attacks: 44,51 (Threat, 97 vs Concealment (Hit),44 to Confirm (Fail),1 Successful Hit, 17 Damage),44,40,30 Flurries: 32,38,45,34,38,31,29,29,30,34 (Natural 20, 52 vs Concealment Hit, 17 to Confirm (Fail), 1 Hit (16 damage reduced to 1 damage by Damage Reduction))

Taslia seeing that Lochan has managed to hit the thing struggles against its grapple but failes to escape being pulled outside time and space and this time her mind cracks under the pressure and some of her sanity permanently slips away and she feels disorientated, losing the remainder of her attacks in a haze of timeless pain. (24 opposed grapple (Fail), Will Save 27 (natural 1, Fail), 3 Wisdom Drain, and Lose Move Action, 20 Damage)

Combat Initiative

Creature: ? (18 Damage) (Under Gust Of Wind)

Teppic: 29
Duncan: 26
Skor: 18
Taslia: 17 (Grappled, 74 damage, 6 wisdom damage, 3 wisdom drain, 221 + 13 (Heroe's Feast) hp)
Lochan: 16
 

"If you let her go NOW, I promise I won't hurt you too bad.". Duncan says, as he tries once again to outsmart the attacker.

(attack +34/+29/+24/+19, damage 2d6+21, critical 19-20x2, reroll miss chance due to concealment)
 

Teppic curses, realizing he will never be able to touch his opponent. He darts back around the creature in order to stand next to Duncan. Once there he mutters quietly to the brown warrior.

"Don't step away."

[ooc - tumble +21 and for future reference, Teppic has 4 attacks in full attack, you only listed 3 results. It wouldn't matter here unless I rolled a 20, but in future it might.]
 
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OOC- 13 for a total of 30, missed the speed attack because it wrapped the line when I pasted it in Mirc, just rolled it.
 
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Finding this creature almost impossible to hit, Lochan pulls forth a small feather and lightly touches it to the bow where it seems to dissolve into a fine silver mist covering the weapon. Drawing four arrows to his string, he takes careful aim at the creature and looses the arrows.

OOC: Use-activated true strike feather token. Manyshot +23 (four arrows) +20 insight +1 heroes feast +1 pb = +45, damage is equal to four arrows 4d10+48+4d6, if it crits roll critical only for one arrow, ignores miss chance.
Liliandel's Flurry Arrows: should this be treated as two other manyshots or eight single arrows?
As two manyshots +23/+23 (4d10+40)
As eight single shots +23/+23/+23/+23/+23/+23/+23/+23 (1d10+10)
OOC:
OOC:

Anyone else thinking an arcane caster would be great to have right now?
 
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OOC - Its been 2 days since Enworld rose, so I'll assume Skor continues his grapple attempts.

Teppic easily tumbles the 5' into the square next to Duncan and delivers his message. (Tumble: DC 15 Autopass)

Duncan delivers his threat and the creature stares at him

"But she doesn't know, she needs to see the Truth, I'm trying to help, the gods are decievers. "

With that Duncan begins his assault, (Attacks 41,43,40,24), but the creature easily avoids the multiple swings of the blade with its uncanny precision.

Skor now berefit of Teppic's flanking continues his attempts to grab the creature and draw it into a grapple (24,38,30,27) but the creature easily avoids the blows, without any apparent effort.

With a hiss the creature attacks Taslia as Lochan draws his bow back (36 vs 15, success, 19 damage (+5 (which was blocked by the robe), (Will Save 35, Pass), 2 Wisdom damage) and again Taslis is ripped outside of space and time as she knows it as her sanity cracks more.

And with that Lochan activates his Quaal's Feather Token and releases his four arrows in one shot, and as the four arrows impact against the creature they explode in a burst of force and with that the creature falls to the ground dead, as it falls the shimmering hangs in the air, coalesces and seems to turn around, before folding in on itself in a way that strikes you as requiring more dimensions than there are. (65 (Threat), 54 (Confirm), Damage: 102). Leaving Taslia laying on the steps in the grip of a rather dead city guard.

As this happens a single temple guard hurries out of the temple, apparently drawn by the sound of the conflict, he has his greatsword at the ready, but stops staring around in surprise.







Teppic: 29
Duncan: 26
Skor: 18
Lochan: 16
Taslia: 15 (Grappled, 93 damage, 8 wisdom damage, 3 wisdom drain, 221 + 13 (Heroe's Feast) hp)

[OOC Goodness: (For monsters I've fiddle with I provide the stats on defeat so here's some Weird-Touched Goodness)

The Thing (formerly Male Aeterian Human Fighter 3)
Medium Outsider (Enhanced Humanoid, XXXX-Touched)
HD: 3d10 + 21 + 3 (54 hp)
Initiative: +6
Speed: 60 ft
AC: 54 (10 + 6 (Dex) + 1 dodge + 1 (heavy guards robes (padded
armour equivalent)) + 36 (Insight) +4 (Shield))) + Miss Chance from Blur
Attacks: 2 +31 Slam
Damage: Slam 2d8+13
Face/Reach: 5x5/5 ft
Special Attacks: Improved Grab (Free Grapple), Constant Insight,
Spell-Like (Blur, Dimension Door, Shield, CL 20), Minor Time Distortion, The Pull
Special Qualities: Cold and Heat Resistance 15, DR 15/(withheld), Maximised HP, SR 39 (36+HD)
Saves: Fort: +8 Ref: +7 Will +6
Abilities: Str 37 Dex 23 Con 24 Int 10 Wis: 22 Cha:8
Skills: Listen +9, Spot +9, Sense Motive +12, Intimidate +6, Search +3
Feats: Dodge*, Toughness, Endurance, Weapon Focus (Khopesh), Close-Quarter Fighting, Grim Visage, Exotic Weapon Profiency (Khopesh)*
CR: 19
Alignment: - (formerly Lawful Neutral)
Advancement: By Character Class

Minor Time Distortion (Su) An XXXX-touched creature exists slightly
out of phase with the normal time stream, as such they can act at any
point in initiative they choose although only once per round.

Constant Insight (Su) A XXXX-touched creature is aware of the action
its opponents will take before they are as such it gains a constant +15
Insight Bonus to AC and ignores miss chances from concealment.

The Pull (Su): The very touch of a XXXX-touched-creature pulls the
creature partly out of synch with time and space, into the nullspace
where the creature exists, flaying away their sanity and stealing away
their time. Any creature struck by an XXXX-touched-creature takes
1d4 point of wisdom drain and loses their move action (Will Save DC
10 (10+Half HD+Cha Mod, For Wisdom Damage and Negate Loss of
Move).

* Replacement for Medium and Heavy Armour Proficiencies (Standard for Aeterian Fighters) ]
 

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