• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)

DrZombie if you wish to react to Teppic's statement please do so before reading the below spoiler text, everyone else is free to read it.

The Crocodile Tattoo is a slotless magic item valued at 20,000 GP.
It bestows a permanent Endure Elements effect on you and grants a +8 competence bonus on Swim check.
 

log in or register to remove this ad

OOC - Also I stopped doubling XP after the Illesia encounter you were gaining XP far to quickly compared to the adventure. Just an official note for those of you wondering and trying to back calculate CRs :p .
 

Not waiting for Skor's response, Teppic breezes past the half dragon and into the tent. He looks down on the slumbering forms of his companions and checks their foreheads as well.
 

Teppic enters the tent and discovers that they do indeed all have the same crocodile mark on their forehead, in Duncan's case a detailed engraving of a crocodile head has manifested on his headband right above where the crocodile mark should be.
 

Teppic bites his lower lip for a second, trying to decide whether this is important enough to wake the others for. Finally, he goes over to Talsia to wake her for her watch a little early and informs her of the situation. He leaves Duncan and Lochnan recovering while he goes outside to continue his watch and to decide what happens next.
 

The rest of Teppic's watch passes without event and Talsia takes over her watch, which also passes without event, apart from her praying for her spells. (OOC - Update the spell list Sollir :P). And as everyone awakens from their sleep and observes the crocodile marks one each others forehad, Zerren flies into the camp.

"Are you ready ? We must travel quickly the fiend is preparing to move."
 

Teppic rises from his rest and dutifully informs Lochnan and Duncan of the events of the evening, including the marks and the nomads. He buckles on his blade and moves forward to greet the dragonlet.

"I am ready. Do you know where the fiend is planning to move to? Can we move to intercept it on it's journey?"
 

Zerren twitches as if wishing to be underway.

"If you are quick you can catch it before it leaves its lair. But you must leave immediately "
 


Duncan jumps out of his bedroll. He trained himself to wake up any moment at least as quickly as he falls asleep. He quickly inspects his wound. He feels that the dizziness from the poison has already worn away. Given enough time, the wound will heal too. They always do, he thinks looking at his others scars. he lost count of them. He quickly gathers his things and stuffs them in his backpack. He feels... refreshed, as if the heat of the day, that is quickly vanishing in the evening, didn't bother him like it did yesterday. Was it the effect of the new mark? He has no idea, but for this much he's grateful.

After Teppic's report, In his mind, he tries to put together all they know about their quest, but he feels like he's still missing some very important pieces.
He shakes his head, trying not to think at how his companions will react if what he suppose is true, and they will see their faiths challenged.

After helping dismantling the camp, he approaches Talsia, and shows her where the scorpion stang him, right beside his neck.
"Do you think you can do anything about this? Otherwise I'm ready to fly. We don't want to keep our fiendish friend waiting, do we?"
 

Into the Woods

Remove ads

Top