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[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)

Skor's attemp to reflexively catch and block Duncan's attack is thwarted by Duncan failing to hit Skor with any of his blows, all going wide.

Skor then retalliates launching a flurry of blows at the undead thing that was formely Duncan but he manages to catch Duncan only once with the panzerfist (18 damage, Threat (Negated by undead status)) and grabs hold of the thing that was Duncan pulling him into a grapple.

Talsia casts Righteous Might.

The thing that was formerly Duncan drops its weapon as Skor pulls in into a grapple and claws at the half-dragon with its now bony hands, one of the hands rakes into Skor and claws at his flesh, Skor feels the very moisture of his body being sucked out by the attack but he manages to resist (24 damage, made fort save to avoid Str Damage)

(Total: 12 damage to Skor, 12 damage to Talsia, 18 damage to Duncan)


Status:
Lochan: 164/164 (Shield Othered,Under Status,Hidden From Undead) (Prone) (Sleep)
Duncan: 18 damage (Under Status,Hidden From Undead) (Undead)
Teppic: 188/208 (Shield Othered,Under Status,Sleep,Hidden From Undead) (15 Strength Damage, Strength 0) (Prone) (Sleep)
Skor 167/182 (Air Walk, Shield Other,Under Status,Hidden From Undead) Talsia: 136/221 (Magic Circle Against Evil,True Seeing,Righteous Might) (7 Strength Damage)

Initiative as of Round 3:
Teppic: 27 (Sleep)
Lochan 17 (Sleep)
Duncan: 16 (Undead )
Skor: 15
Talsia: 13

(Skor is up followed by Talsia casting Divine Power)
 

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With a grunt of effort Skor pins the undead thing that was formerly his companion, and then starts flailing away, headbutting,squeezing, elbowing and kneeing the unlife out of it.
"C'mon you basterds, wake up, you're missing all the fun here"
 



Skor gives a grunt of epic and pulls the undead thing into a pin, and then squeezes the unlife out of it even as he strikes it with his panzer fist (Duncant takes 71 damage).

Talsia moves to wake up Teppic. Who surges and tries to tumble upright however he doesn't quiet manage it and makes his way to his feet more slowly but at least manages to do so.

The thing that was Duncan continues to try to escape Skor's hold but cannot do so.

Skor continues to squeeze the life out of the undead creature striking it once with his panzerfist as well but Skor is not so lucky this time and only inflicts 22 damage on the undead creature.

Talsia casts Restoration on Teppic restoring his strength, and Teppic moves to Skor and Duncan and swings at Duncan where he misses but manages to avoid anything worse happening (Nat 1, did not fumble).

Unduncan manages to wriggle out of Skor's grip and flails at Skor with his hands however he does not manage to strike the half-dragon.

Skor lunges at Duncan and manages to grab him again after bashing him with his panzerfist. (74 damage to Duncan).

Talsia wakes up Lochan.

Teppic then strikes Duncan with his rapier and thing that was Duncan hacks and coughs something that sounds almost like "So.......... Thirsty" as it slides once more into the embrace of death.

Status:
Lochan: 164/164 (Shield Othered,Under Status,Hidden From Undead)
Duncan: (Under Status,Hidden From Undead) (Dead)
Teppic: 188/208 (Shield Othered,Under Status,Hidden From Undead) (Surging)
Skor 167/182 (Air Walk, Shield Other,Under Status,Hidden From Undead)
Talsia: 136/221 (Magic Circle Against Evil,True Seeing,Righteous Might) (7 Strength Damage)
 

With a last kick at the now unmoving corpse of his former partymember, Skor gives a disgusted snort.

"When I go down, you'd better cut off my head. I don't wanna come back as one of these and kill you all. I say we rest and get back, then kick that dragon in the 'nads and shove his undead minions where the sun don't shine. Wich will be hard in the desert."
He looks at Talsia. "Do you know if he wanted to return to us whe he died? We haven't got much in the way of loot yet, but we might, you know, pass a hat around and see if we can afford to get him back in working order. Not out of compassion, offcourse, just so I can say I kicket his undead arse allover the place."

OOC : just a question : If I grapple and/or pin, don't I do automatic damage with all my unarmed attacks? This was just my impression from reading the rules, wich, I must admit, aren't very clear about that. Not that I'm complaining, it's just that I try to understand the difference in damage each round.
 

OOC - No it still requires opposed grapple checks to inflict damage (you tend to win these but Duncan is fairly close so the damage can be quiet erratic). Or I missed a feat you have that gives you the ability to do automatic damage. (Monsters that have done so have special abilities like Rend and Constrict or the feat Snatch, which allows automatic damage.)
 

Teppic looks down on the body that was Duncan and sighs heavily. He brushes a large amount of sand off of his body, and cleans his blade before sheathing it.

"Reviving the dead was part of the deal initially made with the council. His death will come out of his share of the reward, but we needen't worry about the funds at the moment. We need to heal, and arrange for Duncan's life to be returned. Then we need to prepare for hunting down the blue dragonling. Then we can do some of the things Skor suggested."
 

"I can simply ressurect Duncan right now, if we can find a safe spot to do so. He was an honorable man and died an unjust death, I would gladly forward him the precious gem and magic needed to restore his soul."

(OOC, Talsia, after hopefully finding a suitable spot to cast the ressurection, will burn a scroll of augury to check to see if casting the spell would only bring weal, and if it does, she will commence with a True Res spell on Duncan)
 

Teppic gestures around, for Talsia to take in the surroundings.

"We're back in the temple of Aeter, you won't find a much safer place than this now that Duncan has stopped moving. However, we could probably use some privacy."

He will wake up Lochan and gesture for Skor to pick up Duncan's body. Then, once everyone is assembled he will lead the way to his chambers. He opens the door and gestures for Duncan to be lain upon the bed.

"Your spellcasting should not be disturbed in here."
 
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Into the Woods

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