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General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
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<blockquote data-quote="Ancalagon" data-source="post: 9499214" data-attributes="member: 23"><p>This is an off-shoot of the "bespoke items" thread.</p><p></p><p>I've been thinking a lot about the "meaning" of uncommon. The crafting rules in 5.5 are pretty generous, and uncommon items are pretty accessible. Given the <em>very</em> high utility of some of these items, it seems to me that they would be... common? I've been thinking a lot about this, because the rules actually fit the campaign I'm about to start (Yoon Suin); which has a great abundance of castes living in an area for thousands of years. There has been <em>plenty</em> of time to make lots of items. </p><p></p><p>But I thought more about it, common for <em>whom</em>? </p><p></p><p>Uncommon items are quite ... mundane for adventurers, heroes, but also nobles, military officers - any kind of people with significant wealth and a life where conflict is quite likely. I could see a wealthy merchant acquiring utility, protective or divination items too.</p><p></p><p>Common magical items are "common" from well, the more common people. Shop keeps, wealthy farmers, common sell swords. If you make a gp a day, but manage to save 1 silver a day... you could afford a common item in a reasonable amount of time. </p><p></p><p>I think that this perspective can be helpful. In a somewhat magic heavy world, which is the setting that the rules seem to imply, a +1 sword or a bag of holding shouldn't be a big deal.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9499214, member: 23"] This is an off-shoot of the "bespoke items" thread. I've been thinking a lot about the "meaning" of uncommon. The crafting rules in 5.5 are pretty generous, and uncommon items are pretty accessible. Given the [I]very[/I] high utility of some of these items, it seems to me that they would be... common? I've been thinking a lot about this, because the rules actually fit the campaign I'm about to start (Yoon Suin); which has a great abundance of castes living in an area for thousands of years. There has been [I]plenty[/I] of time to make lots of items. But I thought more about it, common for [I]whom[/I]? Uncommon items are quite ... mundane for adventurers, heroes, but also nobles, military officers - any kind of people with significant wealth and a life where conflict is quite likely. I could see a wealthy merchant acquiring utility, protective or divination items too. Common magical items are "common" from well, the more common people. Shop keeps, wealthy farmers, common sell swords. If you make a gp a day, but manage to save 1 silver a day... you could afford a common item in a reasonable amount of time. I think that this perspective can be helpful. In a somewhat magic heavy world, which is the setting that the rules seem to imply, a +1 sword or a bag of holding shouldn't be a big deal. [/QUOTE]
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