Ancalagon
Dusty Dragon
This is an off-shoot of the "bespoke items" thread.
I've been thinking a lot about the "meaning" of uncommon. The crafting rules in 5.5 are pretty generous, and uncommon items are pretty accessible. Given the very high utility of some of these items, it seems to me that they would be... common? I've been thinking a lot about this, because the rules actually fit the campaign I'm about to start (Yoon Suin); which has a great abundance of castes living in an area for thousands of years. There has been plenty of time to make lots of items.
But I thought more about it, common for whom?
Uncommon items are quite ... mundane for adventurers, heroes, but also nobles, military officers - any kind of people with significant wealth and a life where conflict is quite likely. I could see a wealthy merchant acquiring utility, protective or divination items too.
Common magical items are "common" from well, the more common people. Shop keeps, wealthy farmers, common sell swords. If you make a gp a day, but manage to save 1 silver a day... you could afford a common item in a reasonable amount of time.
I think that this perspective can be helpful. In a somewhat magic heavy world, which is the setting that the rules seem to imply, a +1 sword or a bag of holding shouldn't be a big deal.
I've been thinking a lot about the "meaning" of uncommon. The crafting rules in 5.5 are pretty generous, and uncommon items are pretty accessible. Given the very high utility of some of these items, it seems to me that they would be... common? I've been thinking a lot about this, because the rules actually fit the campaign I'm about to start (Yoon Suin); which has a great abundance of castes living in an area for thousands of years. There has been plenty of time to make lots of items.
But I thought more about it, common for whom?
Uncommon items are quite ... mundane for adventurers, heroes, but also nobles, military officers - any kind of people with significant wealth and a life where conflict is quite likely. I could see a wealthy merchant acquiring utility, protective or divination items too.
Common magical items are "common" from well, the more common people. Shop keeps, wealthy farmers, common sell swords. If you make a gp a day, but manage to save 1 silver a day... you could afford a common item in a reasonable amount of time.
I think that this perspective can be helpful. In a somewhat magic heavy world, which is the setting that the rules seem to imply, a +1 sword or a bag of holding shouldn't be a big deal.