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Uncommon items - actually common?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9499982" data-attributes="member: 42856"><p>Curiously, I am not miffed by WotC assumption of magic item price as I think it's pretty obvious that they are writing for people don't know (nor care) about how faux-medieval economics would work. I've come to accept that they don't make sense and the price are just a reason to use gold that adventurer tend to gather.</p><p></p><p>What strikes me more about the rarity of magical item is the lack of correlation between the magic item making rules and the prevalence of items. Eberron addressed that: in order to get a magic-wide world, there were specialized class of NPC whose only power would be to create continual light. So, it makes sense that the world is covered by continual lights and fire hazard are much less prevalent in an Eberron city than in a medieval city.</p><p></p><p>Outside of that, with a lack of mean for destroying items in current rules (outside of the odd "use the last charge and it stops working", but have we ever seen anyone do that?), civilization that are millions-year old, magical item creation rule that can be easy, the world should be drowned in common and uncommon magical item that have use for everyday folk. If I have a ruler and with a court wizard, AND the rule say that creating a continual light require an eye of a dragon or a crystal that is still reflecting the light of the Trees before the Sun was made, I probably expect to see a world where people use torches for lights in the city. If it's 200 gp and 10 days, my wizard will be tasked to create items each time he isn't working on something more urgent. At worst, it costs me 4,000 gp a year to progressively make my city impervious to fire hazard. Enspelled stone of cure light wound would turn my 30-years life expectancy peasants into 70+ live expectancy peasants overnight (well, over a tenday), resulting in a spectacular increase in population. And in a world were people are weath, I wouldn't hesitate to invest if I were the ruler. I'd also consider having my druid make jars of goodberries and progressively remove agriculture from my list of task my peasant should devote their time... (assuming 3 castings of goodberries a day, that's 30 persons fed for 200 gp... forever. To break even in a single year, one would need to value a goodberry meal at less than 2 cp (a squalid meal, and nothing in the spell description mention people living off goodberries being particularly unhappy -- if they replace an average meal, they break even in 22 days).</p><p></p><p>While I can close my eyes and think the price list doesn't exist, it's difficult to have people living in the world not using the rules. Yeah, I know, I should think that the item creation rule are just for heroes and everyone else are just very bad wizards who can't replicate their uberness... because the alternative is that it's difficult when your PC wizards start saying "I'll spend my first 200 gp earned on a jar of goodberries, producing 9 gp worth of food each day, hire an underling at 1 gp a day to manage the stall and live a quasi-aristocratic life forever from the proceeds" and having nobody try to emulate him...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9499982, member: 42856"] Curiously, I am not miffed by WotC assumption of magic item price as I think it's pretty obvious that they are writing for people don't know (nor care) about how faux-medieval economics would work. I've come to accept that they don't make sense and the price are just a reason to use gold that adventurer tend to gather. What strikes me more about the rarity of magical item is the lack of correlation between the magic item making rules and the prevalence of items. Eberron addressed that: in order to get a magic-wide world, there were specialized class of NPC whose only power would be to create continual light. So, it makes sense that the world is covered by continual lights and fire hazard are much less prevalent in an Eberron city than in a medieval city. Outside of that, with a lack of mean for destroying items in current rules (outside of the odd "use the last charge and it stops working", but have we ever seen anyone do that?), civilization that are millions-year old, magical item creation rule that can be easy, the world should be drowned in common and uncommon magical item that have use for everyday folk. If I have a ruler and with a court wizard, AND the rule say that creating a continual light require an eye of a dragon or a crystal that is still reflecting the light of the Trees before the Sun was made, I probably expect to see a world where people use torches for lights in the city. If it's 200 gp and 10 days, my wizard will be tasked to create items each time he isn't working on something more urgent. At worst, it costs me 4,000 gp a year to progressively make my city impervious to fire hazard. Enspelled stone of cure light wound would turn my 30-years life expectancy peasants into 70+ live expectancy peasants overnight (well, over a tenday), resulting in a spectacular increase in population. And in a world were people are weath, I wouldn't hesitate to invest if I were the ruler. I'd also consider having my druid make jars of goodberries and progressively remove agriculture from my list of task my peasant should devote their time... (assuming 3 castings of goodberries a day, that's 30 persons fed for 200 gp... forever. To break even in a single year, one would need to value a goodberry meal at less than 2 cp (a squalid meal, and nothing in the spell description mention people living off goodberries being particularly unhappy -- if they replace an average meal, they break even in 22 days). While I can close my eyes and think the price list doesn't exist, it's difficult to have people living in the world not using the rules. Yeah, I know, I should think that the item creation rule are just for heroes and everyone else are just very bad wizards who can't replicate their uberness... because the alternative is that it's difficult when your PC wizards start saying "I'll spend my first 200 gp earned on a jar of goodberries, producing 9 gp worth of food each day, hire an underling at 1 gp a day to manage the stall and live a quasi-aristocratic life forever from the proceeds" and having nobody try to emulate him... [/QUOTE]
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