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Uncommon items - actually common?
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<blockquote data-quote="kigmatzomat" data-source="post: 9500023" data-attributes="member: 9254"><p>You know, I wish they had taken a page from 3e and had a class/level demographic. I don't even care what the numbers are, just that it provides a baseline for people to use for "low/normal/high" magic. </p><p></p><p>E.g. in a city of 10,000 it would be typical to have wizards of 9th, 8th, 7th x2, 6th x2, 5th x4, 4th x4, 3rd x8, 2nd x8, 1st x16 and clerics of 10th, 9th, 8th x2, 7th x2, 6th x4, 5th x4, 4th x8, 3rd x8, 2nd x16, 1st x16. This sets a baseline assumption that 52 casters could create Continual Flames.</p><p></p><p>I personally like settings having high level casters while also thinking this is kind of crazy pants for a city of 10,000, but it gives a common baseline for discussion (and also explains why 3e was, relatively speaking, knee deep in magic).</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9500023, member: 9254"] You know, I wish they had taken a page from 3e and had a class/level demographic. I don't even care what the numbers are, just that it provides a baseline for people to use for "low/normal/high" magic. E.g. in a city of 10,000 it would be typical to have wizards of 9th, 8th, 7th x2, 6th x2, 5th x4, 4th x4, 3rd x8, 2nd x8, 1st x16 and clerics of 10th, 9th, 8th x2, 7th x2, 6th x4, 5th x4, 4th x8, 3rd x8, 2nd x16, 1st x16. This sets a baseline assumption that 52 casters could create Continual Flames. I personally like settings having high level casters while also thinking this is kind of crazy pants for a city of 10,000, but it gives a common baseline for discussion (and also explains why 3e was, relatively speaking, knee deep in magic). [/QUOTE]
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