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Uncommon items - actually common?
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<blockquote data-quote="Minigiant" data-source="post: 9500037" data-attributes="member: 63508"><p>AD&D set the precedent.</p><p></p><p>Old school dungeons were <strong>flooded</strong> with potions.</p><p>They had to come from somewhere.</p><p></p><p></p><p></p><p>They kind of are unless your wizard is the only wizard in the country.</p><p></p><p>Unless the previous generations of spellcasters are all dead or left the area, There must be someone in the area able to do those actions.</p><p></p><p>D&D never had the assumption that most other magic users and spell casting priest were dead.</p><p></p><p>If your wizard died, you can reroll another one. Creating a new wizard or cleric was not some hard prestige ability. You just had to roll good on intelligence or wisdom.</p><p></p><p>That was the crux of the issue. People wanted to create settings that did not match the rules.</p><p></p><p></p><p></p><p>Exactly. Therefore there would be places that would have people able to create scrolls who might sell them.</p><p></p><p></p><p></p><p>The point is that that was never the default of D&D</p><p></p><p>The Wizard class was always designed around getting magical treasure. Magic scrolls and Spell books.</p><p></p><p>The Fighter class was always designed around getting magical treasure. Magic weapons that bypassed the monster armor.</p><p></p><p>To to play D&D without magic treasure you would have to change the assumptions of the game. The number one change would be that there would be increased spellcasters who could teach wizards new spells or cast magic weapon on fighter weapons.</p><p></p><p>You needed magical treasure to fight the stuff quartered the better magical treasure. If you took out the magical treasure then those things that normally defended the magical treasure would be invincible. So you would have to add more mages or more consumables as replacements for the magical dragon.</p><p></p><p>To kill the Dragon in the dungeon your fighter needed:</p><p></p><ol> <li data-xf-list-type="ol">A <em>magic weapon</em></li> <li data-xf-list-type="ol">A magic ally who can cast <em>Magic Weapon</em></li> <li data-xf-list-type="ol">A <em>magic oil or potion</em> that turned his normal weapon into a magic weapon.</li> </ol><p>D&D since first edition defaulted to (1).</p><p>5e was the first to default to (2) or (3).</p><p></p><p><em><strong>However</strong></em> since 5E said that a player can make a PC any class and is Not forced to play a class that was required to defeat any particular monster, magic hirelings on magic potions <strong>had to be </strong>sellable</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9500037, member: 63508"] AD&D set the precedent. Old school dungeons were [B]flooded[/B] with potions. They had to come from somewhere. They kind of are unless your wizard is the only wizard in the country. Unless the previous generations of spellcasters are all dead or left the area, There must be someone in the area able to do those actions. D&D never had the assumption that most other magic users and spell casting priest were dead. If your wizard died, you can reroll another one. Creating a new wizard or cleric was not some hard prestige ability. You just had to roll good on intelligence or wisdom. That was the crux of the issue. People wanted to create settings that did not match the rules. Exactly. Therefore there would be places that would have people able to create scrolls who might sell them. The point is that that was never the default of D&D The Wizard class was always designed around getting magical treasure. Magic scrolls and Spell books. The Fighter class was always designed around getting magical treasure. Magic weapons that bypassed the monster armor. To to play D&D without magic treasure you would have to change the assumptions of the game. The number one change would be that there would be increased spellcasters who could teach wizards new spells or cast magic weapon on fighter weapons. You needed magical treasure to fight the stuff quartered the better magical treasure. If you took out the magical treasure then those things that normally defended the magical treasure would be invincible. So you would have to add more mages or more consumables as replacements for the magical dragon. To kill the Dragon in the dungeon your fighter needed: [LIST=1] [*]A [I]magic weapon[/I] [*]A magic ally who can cast [I]Magic Weapon[/I] [*]A [I]magic oil or potion[/I] that turned his normal weapon into a magic weapon. [/LIST] D&D since first edition defaulted to (1). 5e was the first to default to (2) or (3). [I][B]However[/B][/I] since 5E said that a player can make a PC any class and is Not forced to play a class that was required to defeat any particular monster, magic hirelings on magic potions [B]had to be [/B]sellable [/QUOTE]
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