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Uncommon items - actually common?
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<blockquote data-quote="ezo" data-source="post: 9500048" data-attributes="member: 7037866"><p>Maybe it's just because of the time change and feels later than it actually is, but I have NO idea what the heck you are even trying to say here.</p><p></p><p>So, I'll repeat myself to make my position simple: the concept of magic as "commonplace" in D&D ruins the game for me. The very fact a <em>healing potion</em>, which certainly is a very minor magical item, appears on the equipment list is ludicrous IMO. And now in 2024 we add minor spell scrolls as well.</p><p></p><p>In AD&D magic was more "required" (this creature needs a +1 weapon to hit, etc.), but even then the rules for crafting even a +1 weapon as much harder than in 5E. Bottomline: magic was not commonplace in the AD&D setting. Common to adventurers? Certainly, but the prices were so much higher (2000 gp for a +1 sword vs. 400 in 5E!). Plus in most AD&D games magical items were not so commonplace you're going to trip over a +1 sword or find one in every merchant store in every town.</p><p></p><p>5E implies magic is commonplace in a fashion AD&D never did. You <em>FOUND</em> items in AD&D 95+% of the times, you didn't create them or buy them generally. Crafting rules practically flip things on their head. You want a <em>healing potion</em>? 1 days work with an herbalism kit and 25 gp and whammo! <em>healing potion</em>.</p><p></p><p>Want a rare item in 2024? Simple enough with 50 days of work, a couple proficiencies, and 2000 gp.</p><p></p><p>Coupled with no chance of failure for crafting a magical item (you could easily fail in AD&D and have to begin all over!) in 5E and it is just that much easier to make magic "common".</p></blockquote><p></p>
[QUOTE="ezo, post: 9500048, member: 7037866"] Maybe it's just because of the time change and feels later than it actually is, but I have NO idea what the heck you are even trying to say here. So, I'll repeat myself to make my position simple: the concept of magic as "commonplace" in D&D ruins the game for me. The very fact a [I]healing potion[/I], which certainly is a very minor magical item, appears on the equipment list is ludicrous IMO. And now in 2024 we add minor spell scrolls as well. In AD&D magic was more "required" (this creature needs a +1 weapon to hit, etc.), but even then the rules for crafting even a +1 weapon as much harder than in 5E. Bottomline: magic was not commonplace in the AD&D setting. Common to adventurers? Certainly, but the prices were so much higher (2000 gp for a +1 sword vs. 400 in 5E!). Plus in most AD&D games magical items were not so commonplace you're going to trip over a +1 sword or find one in every merchant store in every town. 5E implies magic is commonplace in a fashion AD&D never did. You [I]FOUND[/I] items in AD&D 95+% of the times, you didn't create them or buy them generally. Crafting rules practically flip things on their head. You want a [I]healing potion[/I]? 1 days work with an herbalism kit and 25 gp and whammo! [I]healing potion[/I]. Want a rare item in 2024? Simple enough with 50 days of work, a couple proficiencies, and 2000 gp. Coupled with no chance of failure for crafting a magical item (you could easily fail in AD&D and have to begin all over!) in 5E and it is just that much easier to make magic "common". [/QUOTE]
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