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Uncommon items - actually common?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9500363" data-attributes="member: 31506"><p>Do you roll Persuade checks for NPCs to one another? Or did you just decide two NPCs are allies? Is your bad guy leveled? You didn't roll their attacks through all the adventures to level up. There's no craft checks to build a dungeon, or for whether or not the bad guy didn't die of a genetic condition that morning. Certain rules are for PC's. It's also OK just to decide stuff as the DM.</p><p></p><p>D&D has always talked out of both sides of its mouth with regard to how common magic items are. Gygax would pontificate on that they should be rare, then the treasure tables said differently as did the published adventures. where there's w wand of fireballs stuffed inside a random pillow, a brooch of shielding on the dresser and a rack of +1 swords lying around.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9500363, member: 31506"] Do you roll Persuade checks for NPCs to one another? Or did you just decide two NPCs are allies? Is your bad guy leveled? You didn't roll their attacks through all the adventures to level up. There's no craft checks to build a dungeon, or for whether or not the bad guy didn't die of a genetic condition that morning. Certain rules are for PC's. It's also OK just to decide stuff as the DM. D&D has always talked out of both sides of its mouth with regard to how common magic items are. Gygax would pontificate on that they should be rare, then the treasure tables said differently as did the published adventures. where there's w wand of fireballs stuffed inside a random pillow, a brooch of shielding on the dresser and a rack of +1 swords lying around. [/QUOTE]
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