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Uncommon items - actually common?
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<blockquote data-quote="Micah Sweet" data-source="post: 9500440" data-attributes="member: 6747251"><p>Setting logic means that every aspect of the setting happens in a way that <em>could</em> logically occur in the imaginary world of that setting, based on whatever logic that setting uses. </p><p></p><p>Verisimilitude means that consistency is maintained between different instances of the same thing, so that they don't change based on any factor that isn'tpart of the setting. The classic example in a fantasy world is magic. If two people generate the same magical effect using the same system, and everything in the setting that is relevant to that effect is the same, than the effect will be the same no matter what factors outside the imaginary world may exist (like the narrative toles if the individuals involved).</p><p></p><p>Since my preference means I have no interest in narrative approaches to D&D-style gaming, I do everything I can to minimize said approaches' effects on events in accordance to the above definitions.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9500440, member: 6747251"] Setting logic means that every aspect of the setting happens in a way that [I]could[/I] logically occur in the imaginary world of that setting, based on whatever logic that setting uses. Verisimilitude means that consistency is maintained between different instances of the same thing, so that they don't change based on any factor that isn'tpart of the setting. The classic example in a fantasy world is magic. If two people generate the same magical effect using the same system, and everything in the setting that is relevant to that effect is the same, than the effect will be the same no matter what factors outside the imaginary world may exist (like the narrative toles if the individuals involved). Since my preference means I have no interest in narrative approaches to D&D-style gaming, I do everything I can to minimize said approaches' effects on events in accordance to the above definitions. [/QUOTE]
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