Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9500805" data-attributes="member: 7037866"><p>You can just use my username, I don't mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And you are no where near correct in what I was saying. If you were referring to someone else, fine, I suppose you could be...</p><p></p><p>However, I, for one, never said I "want the entire world outside of the dungeon to be a void of magic" or anything like it. I don't recall anyone <em>else</em> saying anything like that either. Nor do I want dungeons "flooded with magic", and again I don't recall anyone else claiming that, either. You are exaggerating my statements and shifting goalposts at the same time.</p><p></p><p>Correct me, if I am wrong?</p><p></p><p></p><p>Yes, I said that. And I know others think like that as well, feeling +1 items, etc. are patently boring and so on.</p><p></p><p></p><p>Look at the costs for magical items in AD&D compared to 5E. Costs for "minor" items is typically 5x to 10x the cost in AD&D.</p><p></p><p>We all (I hope) know Monty Haul games were common enough in AD&D, and I never claimed otherwise was the base assumption. What I said was you did not have the prevalence of magic items in an AD&D game world as 5E implies exists in the modern D&D world. By comparison, magic was rarer. We weren't buying potions of healing on the standard equipment list in AD&D that I recall.</p><p></p><p></p><p>Sometimes yes, sometimes no. They certainly would have the money to make it more likely, but it was never a certainty.</p><p></p><p></p><p>This is where you are incorrect IMO and IME.</p><p></p><p>I can certainly have magic ITEMS (<em>which, by the way, this was always supposed to be about magic ITEMS, not magical classes or anything else magical--only ITEMS... at some point you shifted the goalposts</em>) be rare and not common in the world as a whole. No one might craft them currently, and items found are from the lost ages, etc.--yes, typically in (shocker!) dungeons! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9500805, member: 7037866"] You can just use my username, I don't mind. :) And you are no where near correct in what I was saying. If you were referring to someone else, fine, I suppose you could be... However, I, for one, never said I "want the entire world outside of the dungeon to be a void of magic" or anything like it. I don't recall anyone [I]else[/I] saying anything like that either. Nor do I want dungeons "flooded with magic", and again I don't recall anyone else claiming that, either. You are exaggerating my statements and shifting goalposts at the same time. Correct me, if I am wrong? Yes, I said that. And I know others think like that as well, feeling +1 items, etc. are patently boring and so on. Look at the costs for magical items in AD&D compared to 5E. Costs for "minor" items is typically 5x to 10x the cost in AD&D. We all (I hope) know Monty Haul games were common enough in AD&D, and I never claimed otherwise was the base assumption. What I said was you did not have the prevalence of magic items in an AD&D game world as 5E implies exists in the modern D&D world. By comparison, magic was rarer. We weren't buying potions of healing on the standard equipment list in AD&D that I recall. Sometimes yes, sometimes no. They certainly would have the money to make it more likely, but it was never a certainty. This is where you are incorrect IMO and IME. I can certainly have magic ITEMS ([I]which, by the way, this was always supposed to be about magic ITEMS, not magical classes or anything else magical--only ITEMS... at some point you shifted the goalposts[/I]) be rare and not common in the world as a whole. No one might craft them currently, and items found are from the lost ages, etc.--yes, typically in (shocker!) dungeons! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
Top