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Uncommon items - actually common?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9501644" data-attributes="member: 42856"><p>While I'd like that, I don't think they should put that in the rules part. This kind of statistics define worldbuilding. In this thread we have very different opinions on what the world should be, from "magic is so rare that only a handful of wizards in a country can brew a cure light wounds potion" to "every village has a wizard, a druid, and a cleric". And that's for the "wideness" of magic. Some will prefer worlds where higher magic is a thing of legend, other will want several casters of 9th level spells in a university, not something common but common enough for a kingdom to have several of them. </p><p></p><p>I think explaining to new DMs how to build worlds where the players won't be all the time "wtf?" if they approach it logically and ask why the court druid of a besieged fort didn't just spend all his spell slots on goodberries instead of having half the garrison starving when it was the premise of your first homemade adventure. </p><p></p><p>Also, explaining exactly how PCs are different affects play. Because, OK, I have zero problem considering the rules are for PCs because they're exceptional. The PC fighter can cleave people in half and take punishment that would take down thousands of men, sure, he's having fighter levels and the rest of the people are common people with a lousy stat block, and the cleric is actually blessed by his god to receive spells while everyone else is just either a priest with no magical power or a smidgen of power from an acolyte level. I am very OK with that. But if "players are specials" that means that when a wizards cast a measly 3rd level Fly spell, it's a feat unheard of outside of legends. It will awe people from these settings as much as it would awe us if we saw someone doing it in real life. It's not a simple explanation to say "the PCs are the only one that can do the things in the rules". It may have severe worldbuilding consequences, maybe up to having peasants with pitchfork going after them. People suspected to have the power to fly have historically fared badly in some places -- though it wouldn't fit in current settings.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9501644, member: 42856"] While I'd like that, I don't think they should put that in the rules part. This kind of statistics define worldbuilding. In this thread we have very different opinions on what the world should be, from "magic is so rare that only a handful of wizards in a country can brew a cure light wounds potion" to "every village has a wizard, a druid, and a cleric". And that's for the "wideness" of magic. Some will prefer worlds where higher magic is a thing of legend, other will want several casters of 9th level spells in a university, not something common but common enough for a kingdom to have several of them. I think explaining to new DMs how to build worlds where the players won't be all the time "wtf?" if they approach it logically and ask why the court druid of a besieged fort didn't just spend all his spell slots on goodberries instead of having half the garrison starving when it was the premise of your first homemade adventure. Also, explaining exactly how PCs are different affects play. Because, OK, I have zero problem considering the rules are for PCs because they're exceptional. The PC fighter can cleave people in half and take punishment that would take down thousands of men, sure, he's having fighter levels and the rest of the people are common people with a lousy stat block, and the cleric is actually blessed by his god to receive spells while everyone else is just either a priest with no magical power or a smidgen of power from an acolyte level. I am very OK with that. But if "players are specials" that means that when a wizards cast a measly 3rd level Fly spell, it's a feat unheard of outside of legends. It will awe people from these settings as much as it would awe us if we saw someone doing it in real life. It's not a simple explanation to say "the PCs are the only one that can do the things in the rules". It may have severe worldbuilding consequences, maybe up to having peasants with pitchfork going after them. People suspected to have the power to fly have historically fared badly in some places -- though it wouldn't fit in current settings. [/QUOTE]
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