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Uncommon items - actually common?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9503860" data-attributes="member: 7040132"><p>I would say that a lamplighter's guild in a magic-influenced society would not be against Continual Flame spells, rather they would be involved in the manufacturing, distribution, and sale of such items in a public capacity. Continual Flame spells would be on the higher level of the services they would offer. They would still have cheaper options for the common folk.</p><p></p><p>Continual Flame spells are utilitarian, not dangerous spells that need controlled. Maybe the public street lamps of wealthy neighborhoods are enchanted to turn off and on based on the current level of ambient light, so they only turn on at night or on very dark, stormy days.</p><p></p><p>Ruby dust ground from low quality rubies would be a commodity among spellcasters, just like other spell components (100gp pearls for Identify; 50gp diamonds for Chromatic Orb, and others).</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9503860, member: 7040132"] I would say that a lamplighter's guild in a magic-influenced society would not be against Continual Flame spells, rather they would be involved in the manufacturing, distribution, and sale of such items in a public capacity. Continual Flame spells would be on the higher level of the services they would offer. They would still have cheaper options for the common folk. Continual Flame spells are utilitarian, not dangerous spells that need controlled. Maybe the public street lamps of wealthy neighborhoods are enchanted to turn off and on based on the current level of ambient light, so they only turn on at night or on very dark, stormy days. Ruby dust ground from low quality rubies would be a commodity among spellcasters, just like other spell components (100gp pearls for Identify; 50gp diamonds for Chromatic Orb, and others). [/QUOTE]
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