Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 9503894" data-attributes="member: 63508"><p>I don't think this is the case. </p><p></p><p>Many dungeons are ruined settlements or makeshift settlements. Ruined castles, conquered forts, sacked strongholds, temples to dead religions, abandoned caves, depleted mines, wizards towers and laboratories sans wizard.</p><p></p><p>The lands aren't free from the taking. The people who own it are dead or too weak to defend it. </p><p></p><p>The wilderness isn't settled. The tribes who live in a place cannot control it and are fighting each other over that control and thus aren't able to create a settlement long enough to hold the area.</p><p></p><p>The mayor send you new off to do a quest in the woods Is the mayor of a town on the edge teetering before ruin. Because the mayor doesn't have to power to deal with the problem and the Lord above them, if they exist, aren't able or aren't willing to do with it either.</p><p></p><p>I think that's the difference between a RPG setting and a Wargame setting. In a war game settings, the nobles have armies ready to conquer weaker nobles or "barbarians" weaker than them and claim their lands. The humans dwarfs and elves send hundreds or thousands of soldiers at a problem and at a weaker foe if there is no immediate problem. RPG settings have something occupying the time of the powerful so colonization only happens if the powerful have peace. </p><p></p><p>Either way the nobles and wealthy have the sweetest gear they can buy.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9503894, member: 63508"] I don't think this is the case. Many dungeons are ruined settlements or makeshift settlements. Ruined castles, conquered forts, sacked strongholds, temples to dead religions, abandoned caves, depleted mines, wizards towers and laboratories sans wizard. The lands aren't free from the taking. The people who own it are dead or too weak to defend it. The wilderness isn't settled. The tribes who live in a place cannot control it and are fighting each other over that control and thus aren't able to create a settlement long enough to hold the area. The mayor send you new off to do a quest in the woods Is the mayor of a town on the edge teetering before ruin. Because the mayor doesn't have to power to deal with the problem and the Lord above them, if they exist, aren't able or aren't willing to do with it either. I think that's the difference between a RPG setting and a Wargame setting. In a war game settings, the nobles have armies ready to conquer weaker nobles or "barbarians" weaker than them and claim their lands. The humans dwarfs and elves send hundreds or thousands of soldiers at a problem and at a weaker foe if there is no immediate problem. RPG settings have something occupying the time of the powerful so colonization only happens if the powerful have peace. Either way the nobles and wealthy have the sweetest gear they can buy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
Top