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General Tabletop Discussion
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Uncommon items - actually common?
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<blockquote data-quote="ezo" data-source="post: 9503965" data-attributes="member: 7037866"><p>This is about the rarity of rubies in your game world, not about the price then or now or whatever. In our world, rubies are one of the rarest gemstones. Even low quality ones which might be "usable" for spellcasters certainly might not abound in your game world. How would you even crush them as they are one of the hardest substances as well? They are harder than steel easily. Grinding them down would be an incredible burden. But IMO the entire issue is silly since if you had such things in a magical world you would have spells like <em>Drawmij's Grinding Gyro</em> or something which would be used to grind rubies and diamonds into dust for spell use... But we don't have spells like that.</p><p></p><p>Finally, casters in my games are very rare. I will never run a D&D game rampant with casters and such convenient "commonplace" magical items which just replace mundane tasks and objects, such as continual light flashlights (yeah, the old continual light spell in the bottom of a scrollcase tube with an adjustable mirror back on a screw so you can make the "beam" wide or narrow...).</p><p></p><p>Having too much magic ruins a game for me as quickly as too much gold. It gets to a point quickly where such things lose value and the game becomes boring--it ceases, in fact, to be magical.</p><p></p><p></p><p>Correct, which is why I will never allow it in my games, or play in games with it. It just isn't fun for me.</p></blockquote><p></p>
[QUOTE="ezo, post: 9503965, member: 7037866"] This is about the rarity of rubies in your game world, not about the price then or now or whatever. In our world, rubies are one of the rarest gemstones. Even low quality ones which might be "usable" for spellcasters certainly might not abound in your game world. How would you even crush them as they are one of the hardest substances as well? They are harder than steel easily. Grinding them down would be an incredible burden. But IMO the entire issue is silly since if you had such things in a magical world you would have spells like [I]Drawmij's Grinding Gyro[/I] or something which would be used to grind rubies and diamonds into dust for spell use... But we don't have spells like that. Finally, casters in my games are very rare. I will never run a D&D game rampant with casters and such convenient "commonplace" magical items which just replace mundane tasks and objects, such as continual light flashlights (yeah, the old continual light spell in the bottom of a scrollcase tube with an adjustable mirror back on a screw so you can make the "beam" wide or narrow...). Having too much magic ruins a game for me as quickly as too much gold. It gets to a point quickly where such things lose value and the game becomes boring--it ceases, in fact, to be magical. Correct, which is why I will never allow it in my games, or play in games with it. It just isn't fun for me. [/QUOTE]
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