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General Tabletop Discussion
*Dungeons & Dragons
Uncommon items - actually common?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9505623" data-attributes="member: 7025508"><p>The same will apply to anything. The price of swords will vary, price of healing potions will vary, the price of ten feet poles will vary so why lists prices for anything? The answer is that we need the information of the "default" price, even if we would vary it by circumstances. And you're not actually imagining that this price information would not exist at all, are you? Instead you probably think that the spells says "4 ounces of ruby dust" and then there is some price list that tells you that an ounce of ruby dust costs twelve gold five silver. But that is just total waste of time of flipping pages and calculating. You still end up the same default price of 50gp for that spell component.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9505623, member: 7025508"] The same will apply to anything. The price of swords will vary, price of healing potions will vary, the price of ten feet poles will vary so why lists prices for anything? The answer is that we need the information of the "default" price, even if we would vary it by circumstances. And you're not actually imagining that this price information would not exist at all, are you? Instead you probably think that the spells says "4 ounces of ruby dust" and then there is some price list that tells you that an ounce of ruby dust costs twelve gold five silver. But that is just total waste of time of flipping pages and calculating. You still end up the same default price of 50gp for that spell component. [/QUOTE]
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Uncommon items - actually common?
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