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Uncommon items - actually common?
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<blockquote data-quote="tetrasodium" data-source="post: 9507973" data-attributes="member: 93670"><p>I'm honestly not sure what point you are trying to support with all of this because it goes all over the place seeming to talk down at both sides and does so while failing to even provide a solid credible example scenario of reasons relevant to actual play. Here are three simple ones.</p><ul> <li data-xf-list-type="ul">Players are in eberron and magic is more readily available or mining is more advanced on top of the fact that a freaking mega Corp trade cartel like one of the dragonmarked houses tends to buy them up... And the players are not well liked by that house on a good day.<ul> <li data-xf-list-type="ul">All of those should impact the availability and price of diamond dust... Except that it doesn't matter to actual play because the required amount is based on price rather than volume.</li> </ul></li> <li data-xf-list-type="ul">.the players are in a dark sun game and diamond dust is less available because civilization collapsed while the gods are dead or fleeing the sphere and arcane magic is hated enough that it's hard to find someone who might even be willing to sell it<ul> <li data-xf-list-type="ul">Again all of those are issues that can be expected to dramatically impact play and none of them matter because it's based on the cost of diamond dust rather than something like pounds or some other in world standardized unit</li> </ul></li> <li data-xf-list-type="ul">the players are in ravenloft and for whatever reason The Dark Powers have decided to twist the screws.<ul> <li data-xf-list-type="ul">They are literally the equivalent of an author/director/GM using level power within ravenloft yet the only option is a binary yes/no it's (not) available because if players can buy any amount it only needs to be worth the spell's needed XXXgp of it</li> </ul></li> </ul><p>Maybe try a better less contrived example and it will be less confusing</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9507973, member: 93670"] I'm honestly not sure what point you are trying to support with all of this because it goes all over the place seeming to talk down at both sides and does so while failing to even provide a solid credible example scenario of reasons relevant to actual play. Here are three simple ones. [LIST] [*]Players are in eberron and magic is more readily available or mining is more advanced on top of the fact that a freaking mega Corp trade cartel like one of the dragonmarked houses tends to buy them up... And the players are not well liked by that house on a good day. [LIST] [*]All of those should impact the availability and price of diamond dust... Except that it doesn't matter to actual play because the required amount is based on price rather than volume. [/LIST] [*].the players are in a dark sun game and diamond dust is less available because civilization collapsed while the gods are dead or fleeing the sphere and arcane magic is hated enough that it's hard to find someone who might even be willing to sell it [LIST] [*]Again all of those are issues that can be expected to dramatically impact play and none of them matter because it's based on the cost of diamond dust rather than something like pounds or some other in world standardized unit [/LIST] [*]the players are in ravenloft and for whatever reason The Dark Powers have decided to twist the screws. [LIST] [*]They are literally the equivalent of an author/director/GM using level power within ravenloft yet the only option is a binary yes/no it's (not) available because if players can buy any amount it only needs to be worth the spell's needed XXXgp of it [/LIST] [/LIST] Maybe try a better less contrived example and it will be less confusing [/QUOTE]
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