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General Tabletop Discussion
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Uncommon items - actually common?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9510771" data-attributes="member: 42856"><p>Yeah, 5e quite clearly implies that D&D rules aren't an economic simulator. Yet, economy doesn't disappear because it's not taken into account in the rules. If there is a famine and everyone is hungry, the rules will still say that a loaf of bread is worth 5cp, despite all evidence pointing to starving people being willing to pay more instead of dying. And that's fine by me, it's the GM's job to adjust the world to the event occurring. It was established from the start that prices in the book don't reflect market values (which changes according to circumstances) but an "undefined value" disconnected from the economical realities -- which could be an objective, transcendant value of an item, tracked alongside a market value (used by characters when buying and selling goods) and, due to spellcasting, a rubiosity value.</p><p></p><p>Considering that "the rules aren't an economy simulator" means "economy doesn't exist in world and market value is fixed universe-wide" is a stretch. It makes everything in this discussion work much better, until you start seeing two rich merchants that can't bid over the last dose of medicine during a plague because the price is set, while peasants prefer to die from hunger rather than accepting the profiteering evil grain seller's inflated price, or people paying 50gp for a healing potion when there is a miraculous healing fountain right on the town square. It's a stretch and it breaks verisimilitude for me.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9510771, member: 42856"] Yeah, 5e quite clearly implies that D&D rules aren't an economic simulator. Yet, economy doesn't disappear because it's not taken into account in the rules. If there is a famine and everyone is hungry, the rules will still say that a loaf of bread is worth 5cp, despite all evidence pointing to starving people being willing to pay more instead of dying. And that's fine by me, it's the GM's job to adjust the world to the event occurring. It was established from the start that prices in the book don't reflect market values (which changes according to circumstances) but an "undefined value" disconnected from the economical realities -- which could be an objective, transcendant value of an item, tracked alongside a market value (used by characters when buying and selling goods) and, due to spellcasting, a rubiosity value. Considering that "the rules aren't an economy simulator" means "economy doesn't exist in world and market value is fixed universe-wide" is a stretch. It makes everything in this discussion work much better, until you start seeing two rich merchants that can't bid over the last dose of medicine during a plague because the price is set, while peasants prefer to die from hunger rather than accepting the profiteering evil grain seller's inflated price, or people paying 50gp for a healing potion when there is a miraculous healing fountain right on the town square. It's a stretch and it breaks verisimilitude for me. [/QUOTE]
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