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Uncommon items - actually common?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9512050" data-attributes="member: 42856"><p>Yeah, it's strange they decided to go with decimal currency, and yet chose to use units like foot and ounces to sound medieval. They'd better go all-in with coins disconnected from the monetary unit of account. But I guess it would be quickly abandonned, much like sp and gp. Objectively, most players convert everything to gp, because... few GMs (including me) bother to strike them with exchange fees.</p><p></p><p>In my game, I reserve non-decimal currency to very out-of-the-way places the characters can visit. Like a red seashell being worth 8 white seashell being each worth 13 yellow seashells.</p><p></p><p></p><p></p><p>I'd be less miffed with wealth level being very abstracted (much like the cost of living) as in other games TBH. I think counting gold ceased to be important with editions (it started very important as it was xp, then it was a measurement of ability to get equipment and still important with WBL guidelines. Now it's just a few roadblocks in getting... a few things that quickly matter little as they go up in level and can afford amour and the needed non-consumable components for their spells. Especially when no guidelines are given for rewarding PCs for their services. We can get the value of the dragon hoard, but nobody is telling us what kind of reward getting a kingdom rid of dragon would be worth. Or maybe it's 1gp a day because the god of trade set the price of skilled manpower?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9512050, member: 42856"] Yeah, it's strange they decided to go with decimal currency, and yet chose to use units like foot and ounces to sound medieval. They'd better go all-in with coins disconnected from the monetary unit of account. But I guess it would be quickly abandonned, much like sp and gp. Objectively, most players convert everything to gp, because... few GMs (including me) bother to strike them with exchange fees. In my game, I reserve non-decimal currency to very out-of-the-way places the characters can visit. Like a red seashell being worth 8 white seashell being each worth 13 yellow seashells. I'd be less miffed with wealth level being very abstracted (much like the cost of living) as in other games TBH. I think counting gold ceased to be important with editions (it started very important as it was xp, then it was a measurement of ability to get equipment and still important with WBL guidelines. Now it's just a few roadblocks in getting... a few things that quickly matter little as they go up in level and can afford amour and the needed non-consumable components for their spells. Especially when no guidelines are given for rewarding PCs for their services. We can get the value of the dragon hoard, but nobody is telling us what kind of reward getting a kingdom rid of dragon would be worth. Or maybe it's 1gp a day because the god of trade set the price of skilled manpower? [/QUOTE]
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