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Uncommon items - actually common?
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<blockquote data-quote="tetrasodium" data-source="post: 9512245" data-attributes="member: 93670"><p>This is important for costly spell components because ultimately costly spell compoare magic items and should present as such instead of presenting as a perfunctory checkbox as they do now.</p><p></p><p>No I think it would do something very different in a good way using <a href="https://eberron.fandom.com/wiki/Dragonshard" target="_blank">dragonshard</a> as the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/MagiBabble" target="_blank">fantasy horsepower/btu/volt equivalent</a> encouraging players to ask thematically appropriate questions like "<em>I'm a cleric of Pelor, his portfolio is sun & agriculture. Since it's past the limit on revivify & Alice isn't high enough level to cast raise dead on Bob. Can I consult the church records to see if there are any records of a lower level cleric in desperate need like us successfully casting raise dead at noon in a field like the local farms and five or more dragonshards as the spell's material component offering?"</em>. Instead of an argument you have an interesting exercise in collaborative problem solving... IoW the exact type of emergent fiction & creative problem solving that 5e's needlessly excessive simplicity is supposed to fuel.</p><p></p><p>Before the obvious question of "<em>why the current setup listing commodities by price rather than unit while item choice creates other [already discussed] problems for treating them as magic items"</em> comes up... That's simple. Price is an objective fact with clearly defined boundaries & volume is really the only fuzzy bit for the party to hang constructive <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/MagiBabble" target="_blank">magibabble</a> based plans like the one with pelor & the crops above. By shifting the unknown area from volume/mass of a checkbox to a unit for measuring a fantasy form of power it allows the creativity to be hung on what can be done in order meet or as a result of exceeding the target.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9512245, member: 93670"] This is important for costly spell components because ultimately costly spell compoare magic items and should present as such instead of presenting as a perfunctory checkbox as they do now. No I think it would do something very different in a good way using [URL='https://eberron.fandom.com/wiki/Dragonshard']dragonshard[/URL] as the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/MagiBabble']fantasy horsepower/btu/volt equivalent[/URL] encouraging players to ask thematically appropriate questions like "[I]I'm a cleric of Pelor, his portfolio is sun & agriculture. Since it's past the limit on revivify & Alice isn't high enough level to cast raise dead on Bob. Can I consult the church records to see if there are any records of a lower level cleric in desperate need like us successfully casting raise dead at noon in a field like the local farms and five or more dragonshards as the spell's material component offering?"[/I]. Instead of an argument you have an interesting exercise in collaborative problem solving... IoW the exact type of emergent fiction & creative problem solving that 5e's needlessly excessive simplicity is supposed to fuel. Before the obvious question of "[I]why the current setup listing commodities by price rather than unit while item choice creates other [already discussed] problems for treating them as magic items"[/I] comes up... That's simple. Price is an objective fact with clearly defined boundaries & volume is really the only fuzzy bit for the party to hang constructive [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/MagiBabble']magibabble[/URL] based plans like the one with pelor & the crops above. By shifting the unknown area from volume/mass of a checkbox to a unit for measuring a fantasy form of power it allows the creativity to be hung on what can be done in order meet or as a result of exceeding the target. [/QUOTE]
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