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Uncommon items - actually common?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9513879" data-attributes="member: 42856"><p>I concur with the similarity between settings being certainly a goal. It's especially true of races: they all had to fit in any settings so we started to see goliath everywhere. If they are in the rules, I can see why some players would want to use them and be unhappy if their character concept doesn't fit the settings... "sorry, you can't be a Pact of the Blade warlock, because in this settings, strange women lying in ponds distributing swords are only the basis of a system of government, not magical powers."</p><p></p><p>The Weave is however something describe in a very odd way. They tell us :</p><p></p><p>1. Casters do not interact directly with magic</p><p>2. They interact it by manipulating "The Weave"</p><p>3. The Weave is something that is non-descript and setting dependant and change names and natures accordingly</p><p></p><p>So, why isn't the Weave directly magic? How this level of interface added to magic add to anything? It's not like there was a Weave in the real world to relate to, it's not like characters in settings can be totally wrong about how magic work (and yet have some parts that work so spells function but for totally different reason) and I don't think it provides some useful worldbuilding for players to interact with, since it's just equivalent to interacting with magic directly.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9513879, member: 42856"] I concur with the similarity between settings being certainly a goal. It's especially true of races: they all had to fit in any settings so we started to see goliath everywhere. If they are in the rules, I can see why some players would want to use them and be unhappy if their character concept doesn't fit the settings... "sorry, you can't be a Pact of the Blade warlock, because in this settings, strange women lying in ponds distributing swords are only the basis of a system of government, not magical powers." The Weave is however something describe in a very odd way. They tell us : 1. Casters do not interact directly with magic 2. They interact it by manipulating "The Weave" 3. The Weave is something that is non-descript and setting dependant and change names and natures accordingly So, why isn't the Weave directly magic? How this level of interface added to magic add to anything? It's not like there was a Weave in the real world to relate to, it's not like characters in settings can be totally wrong about how magic work (and yet have some parts that work so spells function but for totally different reason) and I don't think it provides some useful worldbuilding for players to interact with, since it's just equivalent to interacting with magic directly. [/QUOTE]
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