Unconfirmed Dark Sun World Book

D&D 5E (2024) Unconfirmed Dark Sun World Book


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I mean, they are fairly soft limits. That species limit basically equates to "talk to your DM before picking tiefling" and the campaign limit is "your probably going to have to refluff this if you are using it outside it's home campaign." It's a far cry from the deep ban lists of 2e when whole classes were deleted from settings and half the PHB was removed or overwritten. But to me they are far more sensible limits for published settings being sold to a wide variety of people.
But are hard limits actually meaningful in this context? Or even desirable? D&d is so often about homebrewing and modification, the ability to do whatever you want at your table. WotC has been supporting that idea for years. And I think that's good. So identifying that the default setting doesn't support certain things and talking to your DM if you want to go outside those limits seems like a good solution. At most, I might add some verbiage to explain why keeping those limits might be fun and what the consequences are of removing them.

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Dark Sun was such a great setting for pushing players (and DMs!) out of their comfort zone. Equal opportunity slavery, weird new half-races including the famously sterile Mul, having a Medium-size insect in your party, climate change-provoking magic, a ruling class made up of 10000 years old genocidal sociopaths completely out of touch with the people they ruled over, a corrupt bureaucracy of priests actually running things, cannibalism, a tendency for suicide when said cannibals were enslaved, crushing poverty, thirst... this setting really had it all. It seems almost impossible for WotC to somehow revive all of that.
 

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